OOC: sorry for the delay
Mynic: The guard looks into the bag and wrinkles his nose, it certainly looks like something a merchant would pay alot of money for..... He motions you in, warning you that if you're not meant to be there, you'll get a pretty nasty ejection, probably from the top of the walls. You stay with the carts ans the few remaining people (mostly guardsmen returning from outpost duty) and enter the big courtyard. The guardsmen get out and various porters start loading/unloading the carts for their next trip to where-ever. You are completely ignored in the hustle and bustle. You're fairly unfamilliar with the castle, but you figure you could find your way to the servants quarters/work area or the garrison for the guards from where you are with ease. Your limited knowledge says that with three different dukes taking refuge in the castle it is likely somewhat divided into sections of each dukedom, you can probably find out more about this by more exploration.
Mottul: Not surprisingly the shady part of town is a section of the docks thats not as industrious as it once was. Alot of warehouses and old business buildings are officially empty, but in truth have been repurposed as gambling dens, brothels, and squatters homes. This time through the city things are actually looking better, the priests have had time to get around and tend to the dead and the guardsman are out in force maintaining order and organising the wounded. As you get closer to your destination, less order is too be found, but also less signs of death. It seems that this section either wasn't targeted or more likely didn't have foolish gangs of citizens roaming around making easy targets. The streets are quite empty, the kind of empty that a forest gets when all the smart little critters are hiding from the big bad wolf. There are any number of buildings people might be hiding in, some are obviously establishments of some kind or another, others are probably homes. Max is a little nervous, obviously not liking this part of town much.
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Chaos is the friend of those who make no enemies, and form no alliances
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