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Application Submission Station Submit your apps for Races, Powers, etc here!

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Old 09-07-2009, 12:16 PM
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Cain Cain is offline
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Default Submit Character Sheets Here

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Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
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Old 09-07-2009, 09:35 PM
nubz nubz is offline
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Default Nanook of the North

Name: Nanook
species: Neanderthal
Gender: Male
Age: Age of Proving
Height: 5'10
Weight: 230lbs

Appearance


Description: A head shorter and half the weight of a full-grown neanderthal, Nanook is at the age where he must search for the Man he will become. Strong hands and shining eyes hint at the strength and curiousity behind that thick frame and heavy brow, but otherwise he looks like your average stablehand or field worker.

Personality: To the point, no nonsense. Lacking in the 'diplomacy' of modern culture, but in a fashion of childish curiousity instead of simply uncouth.

Rank: Null

Hometown: A wooden fortress built surrounding a natural cave system near the bank of a river. It has no name beyond 'home'.

Element: Wood.

Weapon: Mukluk - a club fashioned out of boiled walrus hide wrapped around a walrus tusk; often, the Hunter will use the club end to knock a beast senseless, then an almost ritualistic mercy-killing occurs by pressing the point to the jugular and putting all their weight into the mortal wound. Alternately, makes a great dueling weapon for either honour or life.

Skill's and More

Strengths

♦ Hunter - Good with fishing pole and javelin, above all else. Proficient with spear hunting and clubbing baby seals, but no more than the average Neanderthal.
♦ Gatherer - Good understanding of the natural world, of edible plants and how to prepare food and recognize dangers such as poisonous berries and carniverous plants
♦ Gifted - Very good at attuning himself with the forces of Gaia; almost able to live as one with the raw energy of Mother Earth

Weaknesses

♦ Uneducated - Bad with terminology, geography, and big words. Illiterate as well, as if it needs to be said.
♦ Primal - Bad with social situations and the doctrine of society. Years spent in a society revolving around survival of the fittest does not a Diplomat make. Youth and impatience won't be making things any easier...
♦ Beacon - Very bad at hiding his power; raw power makes up for lack of magickal talent, and subtlety is not his strong suit. Double the mana cost for powers.

Skill's

♦ Elemental Attunement



History:
more to come.
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Old 09-09-2009, 12:55 AM
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Not sure what the gifted strength does would this enhance the strength of any powers later on? Or is it something I'm not understanding?
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Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
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Old 09-09-2009, 02:33 PM
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Larrin Larrin is offline
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Name: Stib
species: Goblin
Gender: Male..probably
Age: 8 which is about 25 for a goblin
Height: 3'
Weight: not very heavy

Appearance


Description: deep green skin, always crouched, often runs on all fours. very short tail. no hair. wears a loincloth.

Personality: Cautious and thoughtful, much more patient than most goblins. Slightly shy around other goblins and quite submissive in most situations. But when he's in his element, he's ruthless and confident.

Rank: Null

Hometown:

Element: Shadow

Weapon: Skewer-basically a dagger sized spear

Skill's and More

Strengths

♦very good sneaky
♦excellent crafting (especially traps)
♦above average patience
♦good stabber (especially with his skewer)
♦RACIAL: Good speed: goblins are fast, and get out of harms way better than most
♦RACIAL: good trial and error: goblins learn by doing, and seeing if it works, and it seems to work for them
♦RACIAL: extreme opportunist: goblins take advantage of any opening, whether its a chance to run away or steal your cookies.

Weaknesses

♦Very bad social standing: Stib is small and at the bottom of his tribe, people outside his tribe usually feel similarly about him. Thats why he always crouches
♦Horrible in a pinch: when stib is in a disadvantageous situation (tied up, surrounded by foes, whatever) any attempt to do anything other than run away/escape/beg for his life/etc is done at a "bad" level. This only applies is stib thinks he's outmatched, but he's pretty smart....
♦ below avarage combat: stabbing, yes, sticking around to fight, no.
♦(bad) tribal: very limited knowledge outside his tribes life
♦RACIAL: bad constitution;goblins survive by avoiding damage, taking it is bad for goblins
♦RACIAL: bad reputation: anyone who knows what a goblin is, knows that it should not be trusted.
♦RACIAL: horrible loyalty: goblins serve whatever they need to to survive, if this means fleeing or surrendering or switching sides in a losing battle, they will not hesitate.

Skill's

♦Shadow Lure
♦Shadow sight


History:
Stib was the runt of his litter, but managed to survive by being sneaky and nonthreatening to the others. He was taken as an apprentice by the tribes "Sneak" which is a very skilled profession, but not one that gets much respect. His main mode of operations is to sneak, stab, then run, luring his prey into a trap he made. His main skills are sneaking around, making traps for the unsuspecting, and the occasional poisoning. He serves his tribe as a spy and saboteur.
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Last edited by Larrin; 09-17-2009 at 08:33 AM.
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Old 09-09-2009, 09:30 PM
nubz nubz is offline
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Quote:
Originally Posted by Cain View Post
Not sure what the gifted strength does would this enhance the strength of any powers later on?
YES. Basically, I was thinking this character would be a druidic-sort, very in touch with nature spirits and wildlife. Until I get a list of powers that would actually lead to that sort of thing, you can play it as you wish; potentially, it could start out with just being a skilled woodsman, and from there it will evolve into something more (not sure what yet, let's see where things take him).

I'm debating on a secondary skill / power. I was thinking of actually making him a highly competent Carpenter or really good at carvings (a skill based around creation of a sort) or perhaps just go for something like 'greenthumb' and being able to sort of feel what plants are, etc.
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Old 09-15-2009, 07:16 PM
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Cain Cain is offline
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Quote:
Originally Posted by Larrin View Post
Name: Stib
species: Goblin
Gender: Male..probably
Age: 8 which is about 25 for a goblin
Height: 3'
Weight: not very heavy

Appearance


Description: deep green skin, always crouched, often runs on all fours. very short tail. no hair. wears a loincloth.

Personality: Cautious and thoughtful, much more patient than most goblins

Rank: Null

Hometown:

Element: Shadow

Weapon: Skewer-basically a dagger sized spear

Skill's and More

Strengths

♦very good sneaky
♦excellent crafting (especially traps)
♦above average patience
♦good stabber (especially with his skewer)




Weaknesses

♦Very bad social standing: Stib is small and at the bottom of his tribe, people outside his tribe usually feel similarly about him. Thats why he always crouches
♦Horrible in a pinch: when stib is in a disadvantageous situation (tied up, surrounded by foes, whatever) any attempt to do anything other than run away/escape/beg for his life/etc is done at a "bad" level. This only applies is stib thinks he's outmatched, but he's pretty smart....
♦ below avarage combat: stabbing, yes, sticking around to fight, no.
♦(bad) tribal: very limited knowledge outside his tribes life




Skill's (i'll post these later)

♦luring
♦Trapmaking


History:
Stib was the runt of his litter, but managed to survive by being sneaky and nonthreatening to the others. He was taken as an apprentice by the tribes "Sneak" which is a very skilled profession, but not one that gets much respect. His main mode of operations is to sneak, stab, then run, luring his prey into a trap he made.
Ok the strangths and weaknesses look ok, but could you add in the racial ones? (Include "Racial:" at the front.) This will let me know which slots are already taken up racial strengths and weaknesses.

The skills look like basic mundane skills, you don't need to list those to have them, just RP your character with them. The skills and powers section is basicly for spells and special techniques relating to the element or skill set you selected. Your usual one shot deals and such.

As I said with those listed you could just RP having them, although I would hope you would list aptitudes in mundane skills in the background, your whole sheet seems a little sparce on details


Quote:
Originally Posted by nubz View Post
YES. Basically, I was thinking this character would be a druidic-sort, very in touch with nature spirits and wildlife. Until I get a list of powers that would actually lead to that sort of thing, you can play it as you wish; potentially, it could start out with just being a skilled woodsman, and from there it will evolve into something more (not sure what yet, let's see where things take him).

I'm debating on a secondary skill / power. I was thinking of actually making him a highly competent Carpenter or really good at carvings (a skill based around creation of a sort) or perhaps just go for something like 'greenthumb' and being able to sort of feel what plants are, etc.
I was more asking how you would play it. Since one of the main ideas to this forum is to make it so the Mod is only really needed for events threads, and at the end of threads to give experience. You guys will often be left to do as you want. If you needed I would also step in as an official to solve any dispute or if NPCs are needed.

If you want just put in there something like his powers are stronger then normal since by the looks of it you have that countered with extra cost, which would work. Just make sure your sheet is easy to understand.

As for a second skill those might work, it depends on how you word them. Early skills are pritty weak, submit what you have in mind and I'll look at it.
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Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
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Old 09-16-2009, 03:54 PM
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Name:Max Johnson (A.K.A. The Blue sprit)
species:human
Gender:Male
Age: 18
Height: 5' 8"
Weight: 180 lb.

Appearance

Description:Medium Brown hair.
Beginning of a moustache and a goatee. He's not muscular he is at the stage right before it, muscles not showing at all really but enough there that no one messes with him. He has a look with his eyes that looks like he's tired but when you talk to him you know for sure he's listening to every word.

Personality:He's calm and hard to anger, although there have been some who could do it easily. He's a romantic at heart and it shows a lot. That was before prison and now he doesn't trust any one until they earn respect and he has a reason to.

Rank: Null

Hometown:Orland (Small town in Maine)

Element:Psionics

Weapon:Hands and wrench

Skill's and More

Strengths

Very Good brawling [3]
Good Speed [2]
Good Athletics [2]

Weaknesses

Very Bad Problem solving [-3]
Bad Stealth [-2]
Bad Acrobatics [-2]

Skill's





History:Max was just a normal guy with normal teenage problems. He had his girlfriend, his family, and school. But when his girl is beat up by someone he can't take it. He finds the guy and beats him with the wrench he kept in the back of his car. He goes to jail (because he is 18) and comes out a little bit more hard, he knows a little of what he can do and wants to help those who can't do it themselves. But he never gets the chance. He slips into a void beneath his feet only to find himself somewhere else.
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Last edited by Apollo; 10-08-2009 at 07:05 PM.
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Old 09-17-2009, 08:35 AM
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Larrin Larrin is offline
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Quote:
Originally Posted by Cain View Post

As I said with those listed you could just RP having them, although I would hope you would list aptitudes in mundane skills in the background, your whole sheet seems a little sparce on details
sparsity is the price i pay for posting at work.
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