Image Gallery Forum Rules Donate via PayPal Chat
Go Back   Dungeon Keeper's Domain > Live Gaming > Play-by-Post Roleplaying > (B)eware (O)f (G)nomes


(B)eware (O)f (G)nomes A traditional style Dungeons and Dragons campaign based in a world spawned by none other than the devious mind of morty

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 07-28-2006, 10:20 AM
nubz nubz is offline
Established Member
 
Join Date: Apr 2004
Location: Langley, British Columbia, Canada
Posts: 575
Rep Power: 9
nubz is on a distinguished road
Default Dungeon Crawler's Domain

okay, so... create a dungeon crawler. the main purpose of this is kill the baddies, get the loot, and make it out alive. The only characters I will create for the first while are your enemies, so don't be too concerned about the languages you speak or that sorta thing. be worried about healing, killing, and perhaps even stealth.

as I said - The Minotaur's castle, followed by Crossing the Orkish Plains, and finally Here Be Ogres. If you can survive those three you will find yourself in Fort Mercy - originally founded by a paladin and his princess wife whom he saved from the dragons but now nothing more than a traders post a far cry from civilization.

Characters will be *rolling:1d20* level 5. Be as creative about races and classes as you see fit. you get *rolling:1d10* wow... ten pieces of weapons/armour. Keep in mind you have to carry them, and anything super-fancy/exotic counts as 2, since you've got enough. I will allow one of said pieces to be a +1 magical item. 5 potions, and the Traveller's Backpack (all the food / clean underwear you need) And, as always... the Heirloom. The quality of the heirloom is based on how entertaining the story behind it is. You can say whatever you want about it to give me hints as to what you want it to do... but I have to try to keep things balanced. (this is on top of the +1 item)

Take your old character and add some levels, bring a character from a previous game, or come up with something new. I'll point out that it may very well just be Larrin and Cain, so you two might think about choosing together. doing the fighter/mage combo, or two thieves, anything you throw at me... the crazier the better as far as I'm concerned. heck, you can be identical twins from two different races as far as I'm concerned - IF you have the story to back it.

As to the "why" behind the quest... you are both on the bad side of a secret society known as "The Cabal". As such you must escape them, and since their presence is diminished the further north you go, that is the direction you have picked.

I've been playing a lot of Diablo2 lately, and the last movie I watched was Boondock Saints. Having learned from prior games, I'm gonna throw a lot of little critters at you for the first bit (cannon fodder) and then one big guy (the minotaur) to test what your heros can do. The first one will be easy, and from there it will be progressively more about what you do than how you swing your sword.


its friday now, quarter past ten. I start work at 11, then after that I have to go to work. after work I drive back to my first job and grab some shut-eye parked in my boss' driveway. (basically, wont be on this weekend) Talk about it, I'll try to get on again monday night at the latest.
Reply With Quote
  #2 (permalink)  
Old 07-28-2006, 03:36 PM
Cain's Avatar
Cain Cain is offline
Peace Keeper
 
Join Date: Feb 2004
Posts: 2,156
Rep Power: 11
Cain is on a distinguished road
Send a message via MSN to Cain Send a message via Yahoo to Cain
Default

Well I have a fun idea for a thri-kreen ninja who runs on walls and ceilings.
Have a fun idea for a story for a throwing blade heirloom item.

My question is are you going to be giveing us ability stat rolls to work with?
__________________
Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
Reply With Quote
  #3 (permalink)  
Old 07-30-2006, 05:22 PM
nubz nubz is offline
Established Member
 
Join Date: Apr 2004
Location: Langley, British Columbia, Canada
Posts: 575
Rep Power: 9
nubz is on a distinguished road
Default

the rolls I got were 5 8 9 10 11 and 12

the 5 is too low so make that one an 18.

Add race mods (and a link / description because i dont know what a thri-kreen is) and +1 point to a stat of your choice for the level 4 boost.


Larrin, you can use the same ones... assuming you're interested.
Reply With Quote
  #4 (permalink)  
Old 07-31-2006, 01:07 AM
Cain's Avatar
Cain Cain is offline
Peace Keeper
 
Join Date: Feb 2004
Posts: 2,156
Rep Power: 11
Cain is on a distinguished road
Send a message via MSN to Cain Send a message via Yahoo to Cain
Default

Ouch... havent seen stat rolls like that since I tried that electonic roller... never used it since... but I think I might be able to work with them.


Racial stuff
Well didn't find what I was looking for when I was searching but I did find this.
an thing from darksun campaing setting.
And an exerpt from the expanded psionics guide, which has a pic of the Thri-kreen

Descript: A thri-kreen rembles a bipedal praying manis. It's body's exoskeleten is snady yellow in color. Of the body's six limb, the lower two are used for walking and the upper four end in four fingered clawlike hands. Thri'kreen have large, dangerous mandebles and compound eyes. Two antanea sprout at the tops of thier heads. They wear little cloathing beyond simple harnesses for carrying weapons and equipment.

You'll notice that the stats shown are slightly differnt on them. I hope to go with the expanded psionics guide version.
Differences of the psionic version:
** +2 STR (in addition to the +4 Dex, -2 Int, +2 WIS, -4 CHA)
**land speed 40 (not 50)
**Darkvision 60
**immune to magic sleep effects (The difference here is the Dark sun version only has to meditate 4 hours, as that is left out it is assumed the psionic version must sleep 8 hours)
**poison, the initial damage is 1d6 DEX, no time on the paralysis is listed.
**that handy thing about needing little water is not mentioned.
**Naturaly psionic: Thri-kreen gain 1 bonus power point at 1st level. This benifit does not grant them the ability to manefest powers unless they gain the ability through another source, such as a psionic class. (a vertualy useless ability exept haveing a powerpoint allows them to use the concentrate skill to obtain a psionic focus which is needed to use most psionic feats. Gaining psionic focus is a DC 20 and takes a full round action, it then lasts until expelled(usuing a feat) you become uncontious, go to sleep, or power points drop to 0.)
**Psi-like abilities:cast level = 1/2 hit dice, save DC's are CHA based
3/day chamelion(for 10 min / level, skin and items go all color & texture blendy with enviroment giving +10 to hide), know direction & location (like know direction but also know something like "approximately 20 miles northwest of Greyhalk City" or agrifton the Sunless Sea")
1/day Greater concealing amorphia (a quasi-realmembrain covers you distorting your image & actual positin thus giving full cover for 1 round/level), metaphysical claw(effectively the same as magic fang on one of your nat weapons, 1 min / level)
**Level adjustment +2 (not +1)
Everything else is the same as that Darksun link.
Oh one other thing. Age
middle age 16
old 20
venerable 25
dead +1d4 (so 35 is imposible)


the main reasons I want the psionic one are I'll need the strength and there is a psionic feat I want.
Up the walls[psionics]: prereguisite:Wis 13
While psionicaly focused, you take part of your move actions to tranverce a wall or other relaticely smooth vertical surface. The hight you achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone takeing falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for purpose of measuring your movement. Passing from wall to floor, or floor to wall costs no movement you can change surfaces freely. Opponents on the ground make attacks os opportunity as you move up the wall.
Special: you can make other move actions in conjunction with moveing along the wall. For instance the spring attack feat allows you to make an attack from the wall against a foe standing on the ground who is within the area you threaten, however, if are somehow prevented from completeing youryour move you fall. Likewise you could tumble along the wall to avoid attacks of opportunity.

If I ever reach 9th or 12th level there are two other psionic feats I want to get. One lets you deal an extra 2d6 damage with a melee weapon by expelling your psionic focus, the other allows you to treat a melee attack as a touch attack by expelling your focus.


I have one question that came to mind. For weapons like suriken. Are they 2 per set or 2 per single.
__________________
Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
Reply With Quote
  #5 (permalink)  
Old 07-31-2006, 09:45 AM
Larrin's Avatar
Larrin Larrin is offline
Peace Keeper
 
Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 9
Larrin is on a distinguished road
Send a message via Yahoo to Larrin
Default

i'm thinking of going with a fighter/rogue/warlock probably either human or teifling, but with those sucky stats you rolled i may need to do a more focused character.....
__________________
Chaos is the friend of those who make no enemies, and form no alliances
Reply With Quote
  #6 (permalink)  
Old 07-31-2006, 12:58 PM
Larrin's Avatar
Larrin Larrin is offline
Peace Keeper
 
Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 9
Larrin is on a distinguished road
Send a message via Yahoo to Larrin
Default

Actually those stats are so bad i'm actually going to request better ones, i mean, 8,9,10,11,12,18, thats a +3 net bonus (average is +8!). you can make a good wizard and sorceror with those stats....and thats it, maybe a dwarven (with 12 in CON) or hlaf orc fighter/barbarian is you don't mind not having any dex. if this is going to be a hack and slash crawl, we're going to need to flexible stats man, espeacially since i'd like to try a more spread out character. bitch bitch moan moan.
__________________
Chaos is the friend of those who make no enemies, and form no alliances
Reply With Quote
  #7 (permalink)  
Old 07-31-2006, 01:40 PM
Cain's Avatar
Cain Cain is offline
Peace Keeper
 
Join Date: Feb 2004
Posts: 2,156
Rep Power: 11
Cain is on a distinguished road
Send a message via MSN to Cain Send a message via Yahoo to Cain
Default

I feel like seconding that motion.

My ninja is pritty dinky even with the mods.
Str 12
Dex 16
Con 9
Int 16
Wis 14
Cha 4
with stats like that all the other ninja thri-kreen are gonna laugh at him! ;_;
And thats after the extra point is added...
__________________
Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
Reply With Quote
  #8 (permalink)  
Old 08-01-2006, 01:59 PM
Larrin's Avatar
Larrin Larrin is offline
Peace Keeper
 
Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 9
Larrin is on a distinguished road
Send a message via Yahoo to Larrin
Default

I'll probably do a remake of Ven from Bog, since i want to try him out as a warlock/rouge character. for his character i'll be using this variant of tieflings

Tiefling characters possess the following racial traits.

* +2 Dexterity, +2 Intelligence, -2 Charisma.
* Medium size.
* A tiefling’s base land speed is 30 feet.
* Darkvision out to 60 feet.
* Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.
*Racial Knowldege: Tieflings always have Knoweldge(the planes) as a class skill, and may make untrained skill checks with it.
*Unnerving nature: tieflings suffer a -2 penalty on all handle animal, ride and wild empathy checks
* Special Qualities (see above): Resistance to cold 5, electricity 5, and fire 5.
* Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
* Favored Class: Rogue.

I feel this variant captures more of what i feel Ven's fiendish ancestry adds to him, and gets rid of the darkness spell, which is rather un-Ven-like

i also may be using a variant rogue just for the heck of it...i need to check a few books at the bookstore...
__________________
Chaos is the friend of those who make no enemies, and form no alliances
Reply With Quote
  #9 (permalink)  
Old 08-03-2006, 02:24 AM
nubz nubz is offline
Established Member
 
Join Date: Apr 2004
Location: Langley, British Columbia, Canada
Posts: 575
Rep Power: 9
nubz is on a distinguished road
Default

one:

Larrin, the rolls stick. Stack the skills and feats in the opposite direction. Either max out your dex for untrained rogue skills and put your feats/skills in casting... or max out your intel for better casting and use your skillpoints for thief skills. ((yea I know theyre not great, but youve got spells and potions and your wits)). Combat spells or Enchantments... As to hack and slash, you're gonna be equipped better than most bandit camps.

Two:
Cain...
You . . . . . . . .((Str:12;Dex:16;Con:09;Int:16;Wis:14;Cha:04))
Avg. thri-kreen ((Str:12;Dex:14;Con:10;Int:08;Wis:12;Cha:06))

so youre a little faster, a LOT smarter, have a nagging injury, and are even less fun to be with than a dwarf with a runny nose and a stutter. In fact, youre twice as smart as the rest of your race.

I don't have anything in my books about a psionic ninja... but i can understand the concept. Either find me something defining ninja or pick what you want from monk and rogue. Psionics will be very easy if thats the only spell you want. Of course it isn't... so we'll talk.

Also, since you've got natural weapons you should be very conscious as to where you put the points. remember in Realm of life how Sword(2) and Sword(1) differed? Well, Shuriken(1) will get you some... 2 points you'll have a huge supply... but if you really want it could be a magic shuriken that comes back every time you snap your fingers...
Reply With Quote
  #10 (permalink)  
Old 08-03-2006, 10:00 AM
Larrin's Avatar
Larrin Larrin is offline
Peace Keeper
 
Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 9
Larrin is on a distinguished road
Send a message via Yahoo to Larrin
Default

a good place to get class info is this sit: http://www.crystalkeep.com/d20/index.php

open the PDF for Basic classes, ninja's are on page 106, warlocks are on page 112 (or they can be found in the books Complete adventurer and Complete Arcana respectively. A little further down the main page in the "Spell index files" you can find long descriptions of all the warlocks invocations, though i have a few ideas for new ones too.

and as a warlock, i'll have very few spells (at third level i know 2 'spells' (called invocations) beyond my basic Eldritch blast), i just get to use them when ever i want (not nearly as powerful as it sounds)

lastly, how many points will magic wands cost, since i think that would be a good way to use 10 equipment points, after i deck myself out in +1 armour (warlocks can use light armour with no failure) and my relic.

i'll proably go with
str:10 (9+1lvl4)Dex:13 (11+2) con:10 int:20 (18+2) wis:8 cha:10 (12-2) which is workable.
__________________
Chaos is the friend of those who make no enemies, and form no alliances
Reply With Quote
Reply

Tags
crawler, domain, dungeon
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7. The time now is 02:16 AM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.1
vBCredits v1.4 Copyright ©2007 - 2008, PixelFX Studios