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(B)eware (O)f (G)nomes A traditional style Dungeons and Dragons campaign based in a world spawned by none other than the devious mind of morty

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Old 05-14-2007, 07:20 AM
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"Hmmmm, good location for it..out of the way, so no one notices the undead children playing 'find your eyeball', but attractive enough to invite in the occasional lonely traveler....." Ven quiets as the footsteps approach, moving backs a step or two out of the candles light and into the shadows (attemptingto hide) with his dagger readied in one hand , and a magic missle spell in the front of his mind in case something undeadish (and not very stab-friendly) comes in....
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Old 05-20-2007, 01:45 PM
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Just as Ven readied his spell, a Ghast steps into the room! It is expecting you to be waiting there, and seems rather intelligent for a ghast as it stps in the hallway and carefully looks around. It is closely followed by two zombies, who also seem abnormally intelligent for undead beasties, and they slowly shamble into the room. They did not notice anyone, and the druid is nowhere to be seen, the party has initiative for one surprise round, and at the end of your action, roll for initiative.... (d6, subtract your reaction modifier based on dexterity. Spells always go first, then the ranged attackers, then mellee, sorted amongst themselves by initiative, is that clear?)
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Old 05-21-2007, 12:53 AM
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rolled a 2, gonna do what i said before


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Old 05-21-2007, 07:54 AM
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roll:1+....0 reaction adjustment
.....can i get some idea of what the positions are...since several of my spells have an area of effect, i kinda need some sort of map before i start throwing around a lightning bolts...or even just a flamining hands....

If ven if can get off a lightning bolt that hits at least two of the undead, miss his allies and (hopefully) goes out the open door, he sends it off, if not, magic missle to the ghouls head.
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