| (B)eware (O)f (G)nomes A traditional style Dungeons and Dragons campaign based in a world spawned by none other than the devious mind of morty |

11-26-2007, 09:38 AM
|
 |
Established Member
|
|
Join Date: Nov 2007
Location: In a palace where gods come to worship me and bring me gifts....
Posts: 627
Rep Power: 5
|
|
A Call To Adventure (Hardcore Roleplayewrs ONLY)
Dear Reader,
This is a thread for three characters, D&D version 3.5, out of the regular player's handbook. I will be running it in place of my former account, which I neglected because I got a psycho girlfriend who occfupied all my time. I was previously Prophet. I have endless amounts of free time except when I go caroling or do chores, so expect snappy responses. I would like to see someone in the Rogue class, though they do not have to be single classed. I will give you an intro after I get some character submissions. This is a level 1 campaign, but it will take the PCs from level 1 to level 20 over a long series of events. Also, I plan to make this into a book, and I will need to get in touch via email with the people I am playing with, so I can give them credit where credit is earned.
If any of that is unclear or you have any questions regarding anything else, please do no hesitate to ask. If you do not know how D&D version 3.5 works, then this is not the thread for you because I am not here to teach, I am here to play. You can call me Dungeon Master, DM, or God, whichever you desire (God, if you play a cleric, will be replaced with your diety's name.) This is a no-nonsense game, so roleplayer that like to blow bubbles and say, "I like swords" over and over and over again... LEAVE....... NOW!
Otherwise, welcome aboard and I look forward to shaping your gaming experience in a pleasant way. I have a dungeon set up, so you have no need to fear the aspect of a DM "winging it". For those of you who wish to join, please have your own copy of the player's handbook, or PM me with your desired style of character, and I'll help you hash out the details.
Your friendly, benevolent Dungeon Master.
Last edited by DungeonMaster; 11-27-2007 at 09:38 AM.
|

11-26-2007, 09:59 AM
|
 |
Peace Keeper
|
|
Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 9
|
|
I will certainly take you up on this...i have a serious no bubbles Rogue that i can pull out of my brain, i've wanted to try her for a while now.
Janvier
human rogue
Lawful Good
concept: Janvier is a professional, legitimate locksmith. She makes a living open locks for citizens who have lost the keys, defusing deadly traps discovered in abondoned mines, etc. for the legitimate owners or for the local government. She has a serious work ethic and seeks to expand her skills, and could easily end up anywhere following a cause or working for an empolyer or just seeking an abandoned dungeon she can hone her skills in.
Skills: Janvier focuses on open lock,search and disable device, maybe use magic device. as she is a legitimate business woman, she doesn't sneak around or use slieght of hand, or even bluff to any large degree. her other skills are mostly merchantile and diplomatic (appraise, diplomacy, profession, craft, gather information).
__________________
Chaos is the friend of those who make no enemies, and form no alliances
|

11-26-2007, 10:07 AM
|
 |
Established Member
|
|
Join Date: Nov 2007
Location: In a palace where gods come to worship me and bring me gifts....
Posts: 627
Rep Power: 5
|
|
Your rogue sounds like she'd fit in perfectly. If you have a set of dice and a book, and maybe a while to sit down, I would like to get your skills and feats and things of that nature before the adventure begins. It is good to have you aboard, I expected you would probably jump at this offer.
|

11-26-2007, 02:06 PM
|
 |
Peace Keeper
|
|
Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 9
|
|
sure, what rules are you using for stat generation, rolling 3d6, 4d6 drop lowest or poiint buy? also what do we get for starting equipement?
__________________
Chaos is the friend of those who make no enemies, and form no alliances
Last edited by Larrin; 11-26-2007 at 03:12 PM.
|

11-27-2007, 04:50 AM
|
 |
Established Member
|
|
Join Date: Feb 2004
Location: Desolate Peace
Posts: 666
Rep Power: 9
|
|
I am interested in this. I will however leave it to you to decide whether I am of the caliber you seek. My experience lies in WoD not D&D, the only of such I have played here. As for character, if allowed, I was thinking a barbarian human. Typical out gathering food when tribe is sacked want revenge type.
__________________
"Fine, have your mind controlled and be flung into battle like a living grenade." - DC to Oblivion
" The concern is not the cost of one bullet, but the cost the damage one bullet can do." -Coworker remark on accountability of items
|

11-27-2007, 06:48 AM
|
 |
Established Member
|
|
Join Date: Nov 2007
Location: In a palace where gods come to worship me and bring me gifts....
Posts: 627
Rep Power: 5
|
|
4d6 7 times, drop lowest of the 4, then drop lowest score a the end.
DC, I have seen you roleplay and your style of play is well-constructed. You tend to have sound characters with a round, developed personality, and I have not seen you be an all-nonsense player, so I think we could fit you in. You want to be a human barbarian? Give me the basic things you wish you could do, and I will help you to have the right feats and skills to do it. I would think as a barbarian, your first two feats would be power attack, cleave. Power attack is a mode where you can trade base attack bonus points for damage points. You also would probably want survival, and probably intimidate. So that is your skills and feats. You have Survival: 5, Intimidate: 5, power attack, cleave.
Back to Larrin, your rogue has 3000 gold pieces to spend on equipment as she wishes. She has been offered a royal job, hunting down those who mis-spend the 3000 and returning them with the gold. Also, you have been offered some dungeon-crawling work in a large tower that supposedly held a wizard some 700 years ago, but he locked himself in and is presumed dead. The king is willing to give you the job of royal locksmith/palace guard... if... you finish both jobs completely and successfully.
Also, DC, you have lost your whole tribe and have been driven out of the jungles of the south by the creatures that destroyed your people, and you wish to someday be strong enough to go back there and figure out what truly happened. You want revenge for your people, and thusly you really really hate whatever creature came and sacked the village. That is up to you. The world of D&D is nothing in particular, for as DM, I am God, and I can delete or change within the world as i wish. I cannot take control of your characters, unless of course you fall under the effects of a mind-affecting spell. Welcome to the D&D crew. Oh, and a side-note, in case the cleave feat made no sense, it means if you kill something in combat, that one thing grants you one additional attack, it is limited to one per round, but if you take great cleave, there is no top limit.
__________________
"...But there's one good thing that happens When you toss your pearls to swine: Their attitudes may taste like S*** But go real good with WINE! Eat The Rich There's only one thing that they're good for..." Aerosmith
Last edited by DungeonMaster; 11-27-2007 at 06:54 AM.
|

11-27-2007, 09:20 AM
|
 |
Peace Keeper
|
|
Join Date: Feb 2004
Posts: 2,156
Rep Power: 11
|
|
Ok, I'm going to just call you Bob, since it's easy for me to remember.
Aaaanyways... I'm thinking I'll probably play a cleric this time around. Just have to decide how I want to make him and dont have alot of time right now.
Just a question, you said straight out of the PHB, does this mean no additional content like from the Complete fill in the blank books?
out of curiosity how are undead raising spells going to be explained in your world? I have only 2 ideas on how its done at the moment.
1 is just pritty much evil as it would be capturing the essence of the previous occupant in the body to move it around against thier will.
The other way I have looked at it is almost benign but only "bad" in that it is using negative energy. (that is its using the energy to animate them and manipulate them, but the body is pritty much a blank)
__________________
Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
Last edited by Cain; 11-27-2007 at 09:24 AM.
|

11-27-2007, 09:35 AM
|
 |
Established Member
|
|
Join Date: Nov 2007
Location: In a palace where gods come to worship me and bring me gifts....
Posts: 627
Rep Power: 5
|
|
Okay, animations are a ritual process. First, you must sacrifice the being that is to be animated to your god, then you must cast animate dead. At higher level, you can cast unholy word beforehand to increase the outcome of the spell. The being will rise in their humanoid state, and you have 24 hours to shape them before they are able to walk around and think for themselves. That is when they begin to attampt to resist your will. They will, after a week of control however, become loyal to you as their body rots apart, and they realize that you are all they have left in the world. Then they will do whatever you say, and are blindly loyal. The entire proceedure must be done in your holy temple, which may require the taking of prisoners to sacrifice, and rumor has it that many people have been sacrificed in the depths under the local temple of Kord. It is circling around in the clerical society and otherwise that these clerics are becoming evil and embracing the chaotic nature of Kord, using the undead to do their bidding. They may be in league with some greater undead, as many times clerics of an evil alignment are. If you play neutral and take animate dead as the spell, it functions as a temporary raise dead, bringing back the subject as an unrotting zombie that can walk around behind the party... it prolongs the process of decay such that you can transport the body for resurrection later on. The act of animating dead is not evil in itself, but if you wish to animate them as undead servants or soldiers... that is a different story altogether.
As of your cleric, there are three gods in the local area, Kord, Helm, and Tempos. There is a temple of pelor about 58 miles down the Old Wilderness Road, but that road has become grown over with plants and is rumored to have been plagued by vampires and legions of undead which come out at night to feed on the unsuspecting people. You also have been offered the 3000 gold pieces and a role as high priest of your religion if you help Janvier to locate the runaways and to infiltrate the tower.
Barbarian... you need a name, a set of stats, and so forth. I want you to organize me a character sheet and PM it to me. Same for the other two here, because this group may work well together, depending upon alignments, otherwise, you may be split into different groups with NPCs and never see each other...
As it stands now...
The barbarian is working his way through the wilderness when he sees the massive wall of Kourpodaeus, the town you all find yourselves in. It is a large city, and that of Janvier's origin. The walls are a disgrace to you, destroying the natural chaotic beauty of the world, but a fine aroma rises from the city, that of many pies and a bustling marketplace. For the past several days, you have wandered with no food and no water, for the land itself is barren and dead... or it would be if not for the large dead tree husks that pepper the landscape. After your harrowing experience in the local area, a city sounds good for a night, no matter how much you hate it, so you can get some good rest and get the heck outta there tomorrow. Just then, you think to yourself that perhaps this land is dead for a grander reason than you expect, and as you look on the forboding gates of the city, a cold chill runs up your spine. Something is very wrong within this place...
The cleric has just finished hs last prayer at his temple and payed his ahmage to his diety. The clerics say that they are worried about the local area, which is dying, and they have no nature experts to be found in the local area. It is not looking good for this bustling city, and for the past several days, people have been fleeing into the countries. However, farmers have sought sanctuary in the temple due to eyewitness accounts of these fleeing peasants being eaten by groups of giants. The screams can be heard at night in the city, and each person believes of the screams something different from most others. Maybe the screams have something to do with the tower the king wants you to infiltrate...
Janvier... you just finished a job disabling a trap set by a robber, and in doing so, the robber escaped. You saw on him the symbol of a large skull, and with the rumors going around in the city, it would be wise to track down and interrogate this thief. When you stood to get a better look, the thief ran into a large group of others dressed just like it, and before you could know how many were there, the whole group took off like a lightning bolt down a nearby alley. Something very fishy is going on in this city, and whatever it is is obviously of an evil origin. This problem must be stopped. Just then you recall that the king made you an offer that is probably directly connected to these thieves...
__________________
"...But there's one good thing that happens When you toss your pearls to swine: Their attitudes may taste like S*** But go real good with WINE! Eat The Rich There's only one thing that they're good for..." Aerosmith
Last edited by DungeonMaster; 11-27-2007 at 10:05 AM.
|

11-27-2007, 01:36 PM
|
 |
Peace Keeper
|
|
Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 9
|
|
OOC:Character is PM'd to you, could think of a use for all the money, at least not that Janvier would have lying around. She's pretty business minded, and wouldn't start buying potions and such without reason. Are we starting here??
__________________
Chaos is the friend of those who make no enemies, and form no alliances
Last edited by Larrin; 11-27-2007 at 01:44 PM.
|

11-27-2007, 01:59 PM
|
 |
Peace Keeper
|
|
Join Date: Feb 2004
Posts: 2,156
Rep Power: 11
|
|
By Tempos did you mean Tempus? Or is it another I cant find referance to?
I have a character sheet I will probably go with, its just missing background that I dont have time for right now.
Also you didn't answer my question on PHB and additional books
__________________
Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
Last edited by Cain; 11-27-2007 at 02:03 PM.
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -7. The time now is 02:24 AM.
|