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(B)eware (O)f (G)nomes A traditional style Dungeons and Dragons campaign based in a world spawned by none other than the devious mind of morty

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Old 07-30-2004, 07:56 PM
nubz nubz is offline
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Default Final Character Sheets

Name: Feston Dradon
Race: Human
Class: Druid
Diety: Malar
EXP: 218?
Cash: 11g, 6s, 8c

Desricption: Feston is a lanky man who looks like he should be scrawny all over but he hides the slight build he has under the tattered robe he likes to wear over his armor. Although his hair is dark brown it often seems black while at the same time tidy and unkept. His overal apperance is of someone who spends far too much time in the wilderness. He likes to keep a ceremonial mask depicting a wolf with him and will some times put it on before entering a fight so there are already stains of blood on its surface.

Ability stats / mod
STR 15 / +2
DEX 15 / +2
CON 12 / +1
INT 13 / +1
WIS 16 / +3
CHA 6 / -2

HP: 14/14
Melee Attack bonus: 3
AC: 17 (10+4+2+1)

Fort: 4
Ref: 2
Will: 6


Feats:
Expertise
Improved trip

Class Features: Animal Companion, Woodland Stride

Skills:
Animal Empathy 2 (4-2)
Concentration 3 (2+1)
Handle Animal 0 (2-2)
Intuit Direction 5 (1+4)
Knowlege(nature) 4 (3+1)
Spellcraft 3 (2+1)
Wilderness Lore 8 (4+4)
Hide 3 (1+2)
Listen 5 (1+4)
Spot 5 (1+4)

Equipment:
Weapons and armor stuff
Wolf's Fang (1d6/18-20x2)
Hide Armor (check -3, speed 20ft)
A beast's claw(claw bacer) (1d4/x4)
Small wooden shield (check -1)
Goblin Skull
Hobgoblin Skull
2x javelin

Other stuff:

Animal Companion: young worg. presently the size of a black lab. named Strike. gains +1 phys/+1 mental per level. dex/wis next.

STR 10
DEX 8 / -1
CON 8 / -1
INT 7 / -2
WIS 14 / +2
CHA 10

given commands: Attack, Come, Defend, Down, Fetch, Guard, Heel, Perform, Protect, Seek, Stay, Track. page 46 of the Dungeon Masters guide or ask me for clarification

edit: i forgot one thing.

Spells Per Day:
Level 0: 7
Level 1: 5


so my choices are:
0: detect magic
create water
light
purify food and drink
1: entangle
produce flame
speak with animals
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Old 07-30-2004, 08:32 PM
nubz nubz is offline
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Name: Ven
Race: Tiefling
Class: Chaos Blood Sorceror
EXP: 340 (level 3)
Cash: 1g 10s 8c (the dice hated you on the gold hehehe)


Desricption: Ven is a medium height brown haired tiefling, he has hazel cat eyes and small brown horns that stick out of the top of his head. He also has a tail, but it is virtually always hidden beneath his robes. He has a gravelly voice, and a ambiguos manner. He does not mind his heritage, though he finds it annoying that in such a Xenophobic world he doesn’t really fit in anywhere, so he usually downplays his less human features, quite often wearing his hood. He has a neutral view on things, good and evil are choices made by others, though he does oppose needless cruelty. As such he doesn’t much like demons, and hopes to some day use them as pawns in the most sacrificial way possible. He also tends to show kindness to young women, since they remind him of his mother. He does not reveal much about how demon blood got into his family line, wether he is a first generation tiefling, or comes from a line of them is unknown, and not open for discussion.
In regards to his magic, Ven has little use for magic that doesn’t destroy things, summon things, or protect him (this being perhaps of less importance). He planes to develop his talent to the point that he can begin to travel the planes, and let chaos take him where it will.
In fights, Ven tries to let others do the real work, while he figures out the most destructive way to use his magic. He avoids using any weapon but his garrotte, except in massive emergencies, seeing it as not his job to be hitting people and such. Thus he usually attaches himself to a group of people, or at least one decent meat sheild, and would gladly join any guild to lend a little fire and lightning where needed.
He is friendly enough, though somewhat detachted from the world. He knows a lot, but keeps it mostly to himself, he treasures chaos, and needs no reason to do anything, just the abilty. Why is he in the bog, what is his goal, he doesn’t tell, nor does he likely know or care.

Ability stats / mod
STR 13 / +2
DEX 17 / +3
CON 15 / +2
INT 18 / +4
WIS 6 / -2
CHA 10

HP: 13/13
Melee Attack bonus: 4
AC: 13

Fort: 3
Ref: 4
Will: 2


Feats:
Exotic Weapon Proficiency, garotte

Skills: (32)
Bluff: 6+0
Decipher script:5+4
Disguise:5+0
Concentration:6+2
Spellcraft:6+4
Knowledge:arcana: 6+4
Knowledge: the planes:6+4
*Escape artist:2+3
*Sleigh of hand:2+3


Equipment:
White-grey robe, with hood and big sleeves. One wand of mage armour with only 10 charges left, random spell compnents, a flask of alcemists fire, mysterious Pyriel token.

Other stuff:

Spells:
Lvl 0: (7 per day)
Mage hand, acid splash, ray of frost, prestidigitation, detect magic
Lvl 1: (6 per day)
burning hands, magic missle,obscuring mist

Turn Outsider, Fire & Acid Resistance 5, darkness 1/day
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Old 07-30-2004, 08:50 PM
nubz nubz is offline
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Name: Scales
Race: Yuan-Ti Halfblood
Class: Chaos Monk
Exp: 276
Cash: none. hahaha, take that, mister no pockets.


Desricption: Rath kinda sorta left his little snake nest cause he had a different view of how things should go. Lets just say he got enlightened and was disgusted by his races carnal and goreuos behaviours. Abondoning his heritage he isolates himself and focuses his time on refining his concept of right and wrong. Though it is in his races nature to do thing in own way and so continues his chaotic means in his pursuit of righteousness. Yes there is order to chaos and there is a black and right.
Having a tendansy to just sit back and plan rather than blindly rush in Rath cares for finese and skill over brute power and force. Theres more than one way to crush ones opponent and Rath knows this for he uses all means to bind those in his coils.
In regecting his poeple he also abandoned his name of Rath and took on a more appropiate to his new life, Scales.


Ability stats / mod
STR 13 / +1
DEX 16 / +3
CON 15 / +2
INT 14 / +2
WIS 17 / +3
CHA 8 / -1

HP: 25/26
Attack: +2, 1d4 / 1d4 / 1d6
AC: 20

Fort: 6
Ref: 7
Will: 7



Feats:
Endurance
Blind Fight
Multi-Attack
Deflect Arrows

Skills:
Balance 3
Hide 1
Knowledge: Religion 1
Knowledge: local folklore 2
Bluff 3
Climb 3
Disguise 1
Escape Artist 3
Hide 2
Intimidate 1
Jump 3
Listen 3
Move Silently 6
Swim 6
Tumble 2
Spot 2


Equipment:
Long robe. there's a picture in the photo gallery.

Other stuff:

Flurry of Blows: Monks have the ability to get an extra swing in when using the full-attack action. there's a -2 to hit penalty
Stunning Blow: this one lets you channel your energy into a single blow to stun the enemy for a round. you can use it once per level per day. call it before your attack, if you miss it still coutns as a use of the skill
Evasion: take no damage on successful reflex save.
Poison Immunity
Uncanny Dodge - Cannot be caught flat Footed.
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Old 07-30-2004, 09:03 PM
nubz nubz is offline
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Name: Desujal
Race: Human
Class: Shadow Rogue


Desricption: hawk-like features. pale, almost jaundiced skin. thin spider-webbing of veins around neck and temples. slight of stature, but conceals it even moreso with the traditional thief style outfit of dark, loose-fitting clothes that are comfortable, durable, and ready for the active, sporty man's lifestyle.


Ability stats / mod
STR 12
DEX 16 / +3
CON 15 / +2
INT 13
WIS 15
CHA 6

HP: 13/13
Attack: +1
AC: 14

Fort: 2
Ref: 5
Will: 2



Feats:
Dodge
Skill Focus: Hide

Skills:
Bluff 3(4)
Disguise 1(4)
Hide 9(4)
Innuendo 3(4)
Move Silently 7(4)
Read Lips 6(4)
Sense Motive 6(4)
Tumble 7(4)
Use Magic Device 6(4)
Use Rope 7(4)


Equipment:
Wrist sheath, basic thieves tools, basic disguise kit, 50ft silk rope, grappling hook, and a note in his poctet that says "Dear Homer, IOU one brain. Signed, God."

Other stuff:

Sneak Attack +1d6
Heirloom Dagger
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