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FF:Vana'diel Welcome to the land of Vana'diel. A world where the people of four great nations face of with the hoards of beastmen as the Shadowlord awakens once again. Based off of Square-Enix's Final Fantasty XI

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Old 07-28-2008, 12:47 AM
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Default Jobs (Classes)

Main Jobs (Available to all players)

Warriors
Melee fighters with training in a wide variety of weapons and armor. They are skilled in drawing attention of their foes to themselves and withstanding blows.

Monks
Another melee fighter. They train to perfect their bodies and are known for high attack rates with hand to hand weapons.

Thieves
Crafty rogues skilled in getting a little extra coin from their enemies and pulling of tricky attacks. Thieves are known for their high evasion.

White Mages
Though weak combatants, none are better at healing the wounded then the noble white mage.

Black Mages
Though frail due to lack of ability to wear heavy armor. Black mages wield the mightiest of destructive magics.

Red Mages
A jack of all trades but master of none. Red mages are skilled in both white and black magics, standing as the fastest of casters. They are also trained in the art of the sword and have learned to channel destructive energies through their weapons.

Extra Jobs (These are not available at start and you will have to quest for them.)

Paladins
Holy knights, skilled with melee weapons and able to withstand multiple physical blows. They also can learn white magic.

Dark Knights
Warriors similar to paladins who though concentrating their skills toward offense rather than defense. As they continue their training they gain access to black magic.

Rangers

Skilled hunters trained to to gain the most out of ranged weapons.

Ninjas
Elite fighters trained to wield two weapons simultaneously. The are able to learn ninjutsu spells that hide the user, enfeeble their opponents, and deal damage.

Samurai
Noble warriors who specialize in the art of wielding a katana.

Dragoons
Masters of wielding a lance and possessing the ability to leap great heights and attack from above. They charge into battle with their loyal wyvarns at their side.

Beast Masters
Possessing the ability of comunicating with various monsters, Beast masters are known to take control of monsters and lead them into battle.

Puppetmasters

Similar to beast masters, puppet masters control others to fight for them, though instead of monsters, they use automatons that they modify with attachments.

Corsairs
Crafty rogues known for their skill with guns. They are able to buff party members with special gambits known as the phantom roll.

Bards

Musical performers who's songs inspire their teammates to bring out their true potential.

Dancers

Performers who's dances have special effects such as: Enfeebling their enemies, healing their allies, curing ailments, and enhancing the attacks of allies.

Summoners
Casters trained int the ancient art of of summoning and controlling spirits known as avatars.

Blue Mages
Mages trained in the art of the sword and a specialized magic that mimics monster attacks that have been used against them.

Scholars
Mages of an ancient tactical style. They use white arts and dark arts similar to red mages, though rather then training in channeling energy into their weapons they are more skilled in enfeebling magics that deal damage over time and magics that can control the weather.

Last edited by Pin; 07-29-2008 at 11:09 PM. Reason: Added descripts for extra jobs.
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