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Original Fantasy Before the final chapter, there is a beginning, a start, an adjustment period. For fantasy, this is it.

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Old 10-02-2006, 10:31 AM
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Okay, edited both characters, mostly just added Attack bonuses and such, as well as non-magical enhancements to weapons and equipement (mostly just master work)

DC:you have one point to add to your attributes still. also you took skills in profession, you need to state which profession (ie cook, farmer, miner, blacksmith). also with favored enemy, you get +2 to each enemy when you take them, but also at level 5 you get another +2 that can be added to either one, so you need to say which one) you also didn't request any magic items, do you want to, or should i just give them as i see fit? lastly speacial abilities, unless you request one specifically, i'll offer you a choice of 2 terrain masteries but not the planar ones....yet (1 for level one, 1 for level 5 and gain one every 5 levels after that..)

Cain:need a descision on that familiar, and any idea for what you want for your speacial ability (it should have a sort of planar feel to it) and i'll figure out your magic items later.
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Old 10-02-2006, 12:37 PM
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Well I just wrote in my familiar, think I did it at the same time when you were doing the BAB and such.

I chose a squirrel which gives +3 to jump I forgot to add that in.

As for Special ability, hmm looking at stuff so far something like the wild magiv ability from the wild mage might fit his race... though I thought maybe something that to fit his chaotic mind. Such as haveing something like that for INT and WIS rolls or maybe rolls dealing with conversing with someone.

Maybe the ability to spontaniously cast Repair spells the way a cleric could cast spontaniously healing spells. (( Swap out a prepared spell for the healing/repair spell, in case you didn't understand that term like Nubz...)) I like this idea the best, since it almost makes him a cleric of mechines.
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Last edited by Cain; 10-02-2006 at 02:21 PM.
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Old 10-03-2006, 09:11 AM
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Cain: i had an odd idea for an ability for you. Since you're a chaotic being with a lawful deity i thought it would be a useful fit perhaps...

Chaos theory: You may switch the word law with chaos and chaos with law in any spell, ability or effect that a) you cast b) affects you. For example, if you used your "protection from chaos" ability you could change it to "protection from law" OR you could change it from a [lawful] spell to a [chaos] spell, thus it would benefit from your racial ability. Another example would be if you were affected by a spell that targets only chaoticly aligned (such as Order's Wrath) you could have your chaotic alignment be treated as lawful for the purpose of the spell, this would also work on weapons that dealt extra damage to chaotic beings, or effects that normally would only help lawful beings. You could use this ability once per odd level attained (ie 3 times at level 5)

just a thought...
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Old 10-03-2006, 10:01 AM
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Well so you know I purchased the Races of the Wild book. It has the stats for the foot bow and such in it and all the inner ways of thinking and such that raptorans go through.

I requested hover...possibly that could be through a magical item then? But I also put down those two terrain materies. I am not sure what Attributes are that I have a point left to put in...are attributes skills? And I added the the thing for the enemies to the magical beasts.



Ill post some of the Raptorans stuff for you so you can use for referance.
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Old 10-03-2006, 11:07 AM
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DC: attributes are USUALLY called abilities, my bad. I meant your str, dex, con, int,wis, etc, you can increase of of those scores by one (happens every 4th level). Hover would more likely be from a magical item, i'm thinking armour if you have no objections.
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Old 10-03-2006, 11:54 AM
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Ohhh...yeah I like that ability.. it could be very useful
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Old 10-05-2006, 01:50 PM
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Ok, sorry about my confusion. I bumped wisdom up from 13 to 14 and changed the skills to have the +2 mod because of it.

The armour is fine to have as a magical item for the hover. Also I was thinking about an eye piece, like a telescope, that has the ability to reveal things/people/ creatures whatever which is concealed magically. Not that it negates the spell, but if viewed from the looking glass it would appear as if there were no spells in effect of that concealing (invisible) nature. Since the Raptorans are such masterful crafters of glass and have such keen sight already I thought it would just take him a step further.
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Old 10-09-2006, 10:23 AM
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ALL: i've given you your magical items, Cain got a Trunk that seems to fit his characters flaor, and DC gets some hover armour and an eyepiece that has a CHANCE to pierce illusions that it sees. (automatic is too similar to permanant true seeing, which is a higher level spell then one should have at level 5)

i will try to get the campaign started before the weekend.
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Old 10-11-2006, 02:53 AM
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basics:
Name: Mendanbar
Race: Human
Class: Paladin
Alignment: Neutral Good

Postition: Clergy: Clergy are the shepards of the masses and voices of "justice" as well as the scholars, you get to speak for the gods as well as acces to scrolls, potions and libraries.

Rank: Merchant: merchants enjoy comfort and limited influence, but not rights per se.

Deity: Mmmoooorris
Often misconceived to be the god of minotaurs, Mmmoooorris is actually the God of cattle. It all dates back 3,000 years to when Whounhym (the lord of all horses) was offended by the way one particular tribe revered the smelly horned beasts, and as such, turned them all into braindead versions of the Cattlegod. Finally, after all these centuries of watching and waiting, Mmmoooorris has found a long-lost ancestor of the great tribe of plainsfolk to bring back the splendor that was his Herd - not to be confused with the Horde, mind you. So, infused with godly righteousness, Mendanbar raised the best plowbeasts and cattlefarmers known to man while sticking up for the righteous justice of milkmaids everywhere. Wielding the giant Minotaur's Axe, Mendanbar goes dashing into battle on his trusty steed, none other than the great and infamous golden calf... MOOBIE!

stats: (17,16,15,13,13,11 you're hero's no really low stats, +1 to any one stat)

str: 15
dex: 13
con: 16
int: 11
wis: 13
cha: 17+1

Feats (2)
Leadership, Recognized Leader

racial abilities:
Bonus Feat: Exotic Weapon Proficiency - Minotaur's Axe. ((much as you need the feat and 15strength to use a dwarven waraxe or bastard sword in one hand, a medium-sized creature wielding this oversized axe needs special training))
Bonus Skill: Ride
class abilities: lay on hands, mount, smite evil, etc.

Speacial abilitiesrequests will be considered)
making the Paladin's mount a wicked cool bull instead of a sissy little horse is enough. Otherwise, read the background.

Skills: Handle Animal, Diplomacy

Equipement: Minotaur's Axe, Sacred Cowhide armour

background: Mendanbar started life fairly normally, as the third son of an average farmer. Things changed rapidly as he awakened his animal magnetism with cattle and milkmaids. Once he found his purpose in life - to protect all who say "moo" - he began his crusade. It wasn't til later years he found out he had the ability to cure the minotaurs of their evil curse, and gladly does the deed. The cured are naturally most appreciative, and constitute his loyal followers.
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Old 10-11-2006, 09:36 AM
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NubZ; One problem, Leadership requires character level 6, you're level 5, and your feats were gained at 1st and 3rd levels, so there is no way you qualify for it, and thus neither do you qualify for recognized leader (see below). so you'll need to choose two new feats, and not have any cohorts or followers yet.

Recognized Leader
[General]
(DR334 p84)
Requirements
Leadership(requires level 6)
Old age (don't have, but if you want it i'll give you old age, thats -3 to str,dex,con and +2 int, wis,cha)
Membership in a tribe
Benefits:
Diplomacy & Knowledge (history) are always in-class skills for you.
Receive a +1 bonus on Diplomacy & Knowledge (history) checks.
You may gain a Cohort with levels in Barbarian as if your Leadership score was +1.
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Last edited by Larrin; 10-11-2006 at 09:39 AM.
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