Mithral characters
Grand Artificer Irongrind
Rank: 7
Stats:
Mec stats:
Str: 1 str:5
Spd: 1 Dodge:16 Spd:3 Dodge:18 (+10 deflection[15 ranged])
End: 1 Health: 105 End:-- Heatlh:160
Img: 5 success: 58
Will: 5 will reserve:95
Per: 3 cool:3
Mods:
Racial:
+Mechanical (+5 deflection, no end)
+Omnihalon Material (Absorbs ¼ of energy attacks; tech only; converts to battery [+5deflection])
+Heavy Plating (Extra Health +10)
+Emergency Battery (fallback internal power source 50)
+Modular (Can replace any limb easily or add up to two additional appendages)
+Shaped Armor (Extra Protection from Ballistic weapons +5 deflection)
*Master of Magitek (Lowers Complexity level to create items -15)
*Grand Artificer (Bonus to Creating Items)
*Rune Priest (Allows runes to be used in cool ways)
*Sharp Eye (Can spot things better +10)
Skills:
Magitek (90)(115)
-Magitek Core – Self-Regenerating Battery ++(125)
-Magitek – Enhance Attribute
-Elements - Fire
-Shapes – Armour, Blade, Beam
-Magitek – Shield Projector
-Elements – Ice
-Elements-anihilation
-Magitek – Dimension Door Device
-Magitek - Sun
-Elements – Lightning
-Shapes – Pistol, Gun, Sword
-Shapes – Helmet, Boots, Gauntlet
-Shapes – Bomb, Grenade, Rocket
-Magitek - Flight
Enchanting: Runes (90)(115)
-Fire
-Annihilation
-Gate
-Lightning
-Death
-Negative Energy
-Healing
-Restoration
-Protection: (Insert Rune)
-Clairvoyance
-Binding
-Titan’s Strength
-Destruction
-Enslavement
-Doom
-Power
Epic: Rune Magic (50)(75)
-General Casting: 75
-Media: Air
-Media: Surface
-Media: Inscribing
-Rune Circle: Two
-Rune Circle: Three
-Rune Circle: Four
-Rune Circle: Five
Epic: Golem Making (50)(75)
-Magitek
-Automatons
-Internal Battery
-Self-Regeneration
-Weapon Modules (Magitek)
-Spell Vault
-Flying
-Awareness
Weapon Skills(spd): Ranged (35)(50)
*Helix Cannon(55)
*Rifles(55)
*Pistols(55)
Equipment:
Omnihalon Body
Str: 5
Spd: 3
Head:
*True Seeing - Constant
*Bolt of Force – Powered (charged cost)
*Module Slot
Body:
*Wingless Flight – Powered (3will/minute)
*Magitek Core (100 will stored,regenerates 1 will every 15 minutes, or can siphon off others)
*Module Slot/External Power Connector
Legs:
*Haste – Powered (3will/minute)
*Feather – Powered(1 will/ hour)
*Anchor – Powered – when activated anchors Irongrind to the spot, helping him to fire more accurately (5 will/hour)
Base power cost (14 will/per hour, 10 with magi tek core factored in, power items not counted in this)
Helix Cannon – Ultimate Combi Weapon
Built in Magitek Core (100 will, 1will/15 minutes)
Main Gun (sturdy +5 )
Annihilation Converter Annihilation Rune Inscribed on a glass cylinder – Projects a annihilation beam 1 foot in diameter
(2) Sunbeam Lens – Provides two sunbeams that circle around the main beam, creating the “helix effectâ€
Secondary Gun
Shard Shooter (superior +7) – Replication Chamber (10 will/round firing), Laser Separation Chamber, Enchanted Repulsion Coils
- Unleashes a torrent of crystal shards, much like a railgun. Can be enchanted with lightning, ice or fire. Can fire continuously for four turns before it stops to eject a cloud of crystal dust. (4 “shots†per round, -5 to hit/accuracy per shot (over one),dmg; 20)
Auxiliary Support Weapon
Spellfire Thrower – Spellfire conversion tank, projected nozzle
- Spellfire but in a flamethrower way. (blast weapon, 15 ft fange, d6 per 10,10 will, once per round)
Bayonet – (master work +10)A soul blade imbued with the spirit of a demon. (1d:6, 1/3 +1d6 demonic dmg, WS:0)
Unlock – Recognization device, will not fire unless code rune (Must be magic) is inscribed into the black pad.
*Note – Must have a strength of at least four to even pick up this weapon
Ring of Remembrance – Transforms Irongrind back into human form.
Familiar: Drone Controller “Archimedesâ€
(Looks like one of those flying saucer things from Batteries included.)
A hilarious, sarcastic, quote flinging, sidekick created by Irongrind, he is the one thing that managed to get any sort of laughter from Irongrind. Refers to organics as meatbags, prefers opening fire to any sort of negotiations. Won’t do anything hostile without his Creator’s permission. Uses definition words before sentences: EXAMPLE
Commentary: You better start running, you have until my blaster tubes warm up.
Supplication: I didn’t mean to call you meatbag, meatbag…
Translation: He doesn’t want to talk to you Master, shall I kill him now?
stats:Rank:4
Str:1
Spd:4 dodge:24 (+5 deflection)
End:-- health:90
Img:4 --
Will:4 willReserve:45
Pre:2 Cool:2
MODS:
RM:mechanical (+5 deflection)
RM:tiny (+10 dodge, -10 health)
RM: AI CPU: Awareness
Drone Controller – Can command secondary drones directly; Irongrind has primary control
Components:
Multi Lingual Chip: Speak in Tongues (Needs only a few words before can translate)
Hover Drive: Wingless Flight
Extendable Arms – usually kept inside the body
Internal Power Unit – Magitek Core (100 will, blah blah)
Modular Bay – Can carry one of three things
- Dimensional Drive – A localized Dimension Door (30 will)
- Shield Projector – provides limited protection from physical attacks (charged)
- Self Repair Chip – Can provide limited auto repair function (charged)
Normal Power Cost:7 per hour (3 with magitek core regen factored in)
Skills:
Blasters (spd) 50 (70)
Magitek 50 (70) (operation, not creation)
-fire
-ice
-lightning
-repair
-dimension drive
hacking/security (img) 50 (70)
Weapon:
Blaster Carbine (7dmg, +1 WS)
Blaster Tubes: Will conversion to Lightning/Ice/Fire/Energy
Can mount small rockets on the sides – 2 hours to mount rocket racks. Carries two per side. (4d6 dmg)
Design Plans:
Gun Drone
Components:
Hover Drive: Wingless Flight
Internal Power Unit: Extended Life Battery; Rechargable
Single Use Dimension Drive: Set to teleport drone to recharging and repair station. rechargable
Weapon:
Crystal Shard Gun – Smaller Version of the Shard Gun found on the Helix Cannon
Variants:
Rocket Drone – weapon replaced with a small six pack rocklet launcher
Shield Drone – Weapon Replaced with a Shield Projector
*Note All weapons are carried inside the shell and deployed in an undersling carriage rack that drops down through a dual
* * * *
Name: DedmanWalkin, of course
Race: Undead (Human)
Occupation: Overpowerful Bum
Physical Description: See Prime Ends physical description though you can probably know anyways
Rank: 7
Attributes: (14)
Str: 3
Spd: 1 dodge: 16
End: 0 health: 150 (.5 dmg)
Will: 5 will reserves: 120
Img: 4 success:59
Pre: 1 cool: 1 (+1 dedcannon)
Mods: (6)
RM: Undead
RM: Regeneration x2 (1 health every 15 minutes)
--Heroic Ammunition: Masterful Ammunition (x4)
-Gotta Have My: DedCannon
-Named: DedCannon
-Technomancer Staff: DedCannon
Skills: (315)
Necromancy (will): 90 (115)
-Raise Skeletal Mage
-Raise Skeletal Chieftain
-Raise Death Knight
-Raise Ghoul
--Raise Greater Mummy (120)
-Raise Vault Monster: Can I raise the monsters of the vault?
-Ethereal
--Drain Corpse Will: Drains the will from the souls of dead corpses? (120)
---Control Undead (125)
-Undead Caster: Casts from Minion
--Multi-Target
Sorcery (will): 30 (55)
-Fire
-Poison
-Shapes: Chain, Shield, Spear
-Multi-Target (+5)
Technomancy (img): 85 (100)
-Mechanics
-Shell-Crafting: Create Specialized Shells
-Armor-Smithing: Create Armor Plating for wearing and mounting
-Heat Funneling
-Magnets
--Explosives(105)
--Combine(105)
--Fire (105)
--Gun-Crafting (105)
--Hydraulics (105)
Magitek(will): 40 (55)
-Stored Charge
-Fire
-Levitation
-Shapes: Chain, Shield, Spear
-Shotguns
-Battery
(Epic) Lich Powers (will): 50 (65)(Necromancy and Sorcery)
-Raise Burning Dead: Adds fire powers to raised creature
-Raise Poisoned Dead: Adds poison powers to raised creature
-Raise Gun Zombie: Uses Necro-Technology to raise a zombie prefitted with a gun, requires gun and dead body
-Raise Armored Zombie: Uses Necro-Technology to raise a zombie prefitted with heavy armor, requires armor and dead body
-Undead Will Reduction: Reduces overall Will needed to maintain Undead Minions
-Greater Ethereal
--Necro-Technology: Implants technology within necrotic flesh(70)
Weapons: Rifle (spd): 20 (20)[+5 dedcannon]
*Strafe (25) (must aquire new target each blast, minimum 2 blasts)
Equipment:
DedCannon
Technomancy Mods:
Heat Thruster-Negates weight
Chain-Fed
Gattling
6 Barreled
Arm Brace-Steadies Aim
Variable Barrels-For different Shells
Magnetic Propulsion-Increases rate of fire by moving energy created by gunpowder at an increased velocity?
Hydraulic Equalizer-Uses Hydraulic force to negate recoil
Magnetic Back Mounted Holster-Holds weapon and negates weight while in holster using magnetic repulsion, can hold up to 1 DedCannon and 3 Shotgun-sized weapons or 8 Shotgun-sized weapons
Magitek Mods:
Stored Charge-Stores Will for various Magics; crystal on central base
Flamethrower-Shoots small flame upon firing; more for intimidation than weaponry; bones lacing barrels
Levitatory Barrel Alternator-Changes barrels for desired ammunition with insertion of said ammunition into crystal; crystal on trigger brace
Levitatory Weapon Summoner-Moves DedCannon into DedmanWalkin's hands from Back Holster; identical crystals on holster and Arm Brace
Sickle
Technomancy Mods:
Liquid Coater
Detachable Liquid Reservoir
Internal Poison Flask
Magitek Mods:
Fire Chain-Creates Semi-tangible Chain on end used for grappling or capturing; red crystal on hilt
Levitation-Floats Sickle in mid-air, useful in conjunction with Fire Rope; Bone Hilt
Stored Charge-Stores will used in powering Fire Chain and Levitation; crystal at base of blade
Bone Forge
Technomancy Mods:
Heat Focus-Focuses available heat to Forge
Magitek Mods:
Skeleton Legs: Uses Necro-Technology to mount skeleton legs capable of lifting the Forge and moving it. Runs on Will Batteries.
**Dedcannon (105)-180- sturdy chain fed 6 barreled gattling-+5 (Blast: 4/10>29, 4 blast per round maximum, attack: 35 (20+5+5+5), close range +30 bonus (0-15 ft) five foot diameter spread of damage), normal range; 20-60 feet, 10 foot diameter, far range -10 per 10 feet more then 60, 20 foot diameter
(-5 per blast, if you fire 4 in a round you get -20 to each shot,)
Heat thrust negates weight-175
Arm brace-175-+5
Variable barrels (sarifice one blast to change ammunition type)
Magnetic propulsion (+3 weapon spd)
Hydralic equalizers (anti-recoil) (str 3 required (down from 6))
Magnetic back holster: 8 rifles (dedcannon =5)
Magitek;
Stored charge-30
Flamethrower- (12 foot range, 1 foot wide stream, or 6 foot cone)
Levitation barrel alternator-(cost one blast to change)
Levitation weapon sumoner-(costs two blasts time to summon)
Sickle-
Liquid coater- 3d8 (generic poison)
Detachable resevoir-75 points of damage storable (generic poison)
Internal poison flask-75 points (generic)
Fire chain- chage:??
Levitation-charge-10
Stored charge-30
Undead Batteries-60 will each (can be combined)
Familiar:Gargoyle
Rank:4 (upkeep: 60)
Str:2
Spd:3 dodge:17 (+10 deflection)
End:- Health:95
Will:3 will reserve:65
Img:2
Pre:1 cool:1
Mods:
RM:undead
RM:small
RM:regen (1 per half hour)
RM:Tail prehensial
Heroic ammunition
Skills:
Necromancy (will): 50 (65)
-raise undead bird
-tied to dedman
Mysticism (will): 50 (65)
+shadow hide (4 will, 1 per minute)(70)
-evasion (2 per attempt)
-shadow illusion (3 will)
Shotguns (spd): 50 (65)
Equpiment:
Sturdy Chain fed shotgun(+5): (15, +0, -1 dmg, -5 skill/acc per 10feet beyond 30)
Flame spear (battery: 60): (cost:charge, one shot per round)
Levitation:1 will per minute
Hydralic strength (+2 burst (ie melee), sustained (ie heavy lifting)+4)
Battery switcher (4)
* * * *
Name: sPaZ (named after the Spaz double-barreled shotgun)
Race: Dwarf
Dwarves; Living in the mountains, underground more often then not, dwarves are a powerfully built race renowned for its skill with stone and metal. Many have a natural magic resitance.
Occupation:
Physical Description: coming from a part of the Abyssmal plain known for brimstone, sulphur, and magma, sPaZ is darker, and more scarred, than the average dwarf. His skin has the colour of crisp bacon, his hair is the colour of dried blood, and his eyes have that semi-crazed rage which mirrors the horrors he's seen (and experienced, with the scars to prove it).
Rank (starts at 7)
Attibutes(16) (max of 4 unless different dues to race)
Str(strength) = 1
Spd(speed) = 1 Dodge(10+Spd) = 16
End(endurance) = 7 Health = 185 (.5 dmg)
Will = 3 Will reserves = 85
Img (imagination) = 3 Success(total skills/5-img) = 60
Pre (presence) = 1 Cool (0+Pre) = 1
Mods(5)
-Named weapon: Striker
-Gottta have my: Striker
-expertise: Striker
-Techno-Staff: sPaZ
-Itchy Trigger Finger [first shot when rifle readied] - when sneaking about with his finger on the trigger, and the adrenaline gets going, he becomes VERY good at snapping a shot off at anything that jumps out and goes BOO (i guess roll a reaction test vs perception test, to see if he recognizes friend or foe before filling them with lead)
Racial Mods(3)
-Magic Resistance - Fire (5*end) = 35
Elemental Resistance - Fire +20% (55), i'd like to trust that you won't be too mean with the weakness, [weakness to water (gotta love random rolls) no resistance at all against pure water spells, reduced against ice/steam (15%)]
-Dark Vision
-Regeneration Lvl 1 - Beard regrows if it is cut or burned, by traditional, scientific, or magical means
Skills: 315
Blacksmithy (img) - 30 (45)
*gunsmithing (50)
*sheildforging (50)
*Horse shoes (50)
Magitek(will) - 90 (105)[not sure how to put these]
+ Fire(110)
+ Dragon Magic
+ Batteries (110)
+Lightning(110)
- Absorb (lightning)
- Absorb (Normal)
- Invisibility (or does this have to be arcane? maybe switch to illusions)
- growth
- scrying
- long distance telecommunication
- metal detctors
- discern illusions
Technomancy(img) - 75 (90)
+ shotguns(95)
- Pump action firing mechanisms
- Recoil Dampening
+ Batteries(95)
- Illusions
- locking mechanisms
- engines
- aircraft
- stereo systems
- close circuit cameras
- glass
Arcane Forging (Epic) (will) - 50 (65)
- Haste
- Feather
+ Durability/Endurance (70)
- Fire
-Invisibility
+ Dragon Magic (70)
Swingin that Hammer(str) - 35 (40) [+5 expertise][+5 named]
-combat
-forging
-intimidating
Rifles(Shotguns)(spd) - 35 (40)
-quickdraw
*trickshot (45)
*motorcycle jousting (45)
Equipment
Arcane Hammer - in an attempt to make electricity resistant Boots of Grounding, something went wrong, and turned the hammer into some sort of lightning rod. Unsure how it works, it has an innate ability to absorb both technological electricity AND magical lightning. If necessary, i will add another two points to make it so that it stores said charge, to be unleashed in a sort of Smite Evil attack (all charges at once, none of this sissy one at a time crap)
Spaz Shotgun - double-barreled, pump-action shotgun. the one barrel is always loaded with a slug (armor-piercing style) and the other with bird-shot (nice little pellets, decent spray, tears through unarmoured flesh like the hot little pieces of angry shrapnel they are). The usual tactic is to pull both triggers at once at anything that frightens him, but if he stops to think about it things usually work better for him.
Magiteknomancer's forge - an exquisite piece of work. using the blood from a PyroHydra, sPaZ was able to cast a spell of permanent immolation over top of the chemically fuelled modern forge. allows for an environmentally friendly, magic rich working environment. however, due to the nature of draconic blood, things may occasionally not always turn out, as can be determined by the freak occurence of the Striker. The original owner of the Forge mysteriously disappeared around the same time spaz found a way to remove his shackles and started calling the place 'home'. (suggestion: arcane forge or magi-tek (or both): fire, dragon magic)
oh, and to add to the items he's trying to create. he has an idea for a shield he has named the 'spelljammer'. it is an invisible tower shield that is so light even he doesn't notice its weight. it is also magic-resistant, either reflecting the spells back at the caster, or absorbing the charge. he also wants to create Mithral. you know, the magical metal. unless it exists already, in which case he wants to make clothing out of it, magically enhanced to negate the weight and improve its strength. (but i was thinking that mithral is just that - a magical metal that weighs nothing and is hard as diamonds. maybe its made with diamods? who knows)
Striker: superior smith/warhammer +7 (3, 2/5, +2)
-absorb lightning magic/regular
-smite- uses toatal chage (dishes out at all charge at cost of d6 (max 35 d6)
-battery-70
-+2 endurance (+10 health/end skills)
-haste (+3 ws)
-Draconic (+10 when weilded by/against/near dragons, plus other properties)
-feather (picks up like a feather, falls like an anvil)
Spaz sHotgun;sturdy double barreled pump action shot gun +5 (slug:20dmg (-10 deflection), blast:1/10>40, close(+30):0-15, medium:20-40, far:-5 per 10 over 40. -1 ws) (ten rounds for each barrel)
-haste (+3ws)
-Dragonbane (ignores dragon scale (armour), +5d6 dmg)
-high endurance (-45% mechanical disruption)
mag-lite (light alone, 1 will per hour)
-battery (70 will)
-detect magic (1 will/minute)
-detect illusion (1 will/minute)
everflame zippo
__________________
Chaos is the friend of those who make no enemies, and form no alliances
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