| Original Fantasy Before the final chapter, there is a beginning, a start, an adjustment period. For fantasy, this is it. |

03-25-2010, 09:03 PM
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Established Member
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Join Date: Apr 2004
Location: Langley, British Columbia, Canada
Posts: 575
Rep Power: 8
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Description |
Die |
Result |
Reaping Strike |
1d20 |
8 |
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((Just remembered, you said something about using move-actions for At-Will attacks. I'll throw a few 'reaping strikes' in for good measure.)
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03-26-2010, 01:37 AM
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Established Member
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Join Date: Feb 2004
Location: Desolate Peace
Posts: 666
Rep Power: 8
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Description |
Dice |
Result |
3 |
1d20 |
20 |
2 |
1d20 |
5 |
1 |
1d20 |
11 |
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Mynic quickly tries to locate a worker who is doing a task that is simple minded and can answer questions while doing the work.
"Excuse me," he says on approach " I am looking for Duke Skulls quarters. I was ordered here but not instructed on where to report. Can you assist me?"
It should be a simple matter of finding this Duke, offering services and then setting a grander scheme in motion. After he gets to work for one, a simple change of appearance and he can offer service to another. Plans seldom go they way theyre supposed to but it is a start.
__________________
"Fine, have your mind controlled and be flung into battle like a living grenade." - DC to Oblivion
" The concern is not the cost of one bullet, but the cost the damage one bullet can do." -Coworker remark on accountability of items
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03-28-2010, 04:38 PM
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Peace Keeper
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Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 8
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Mynic: At the mention of Lord Skuul the servant you ask seems to adjust downward his opinion of you (it seems he's not too popular with the help), but you're given polite instructions on how to get to him. It seems lord Skuul is mostly based in the cellars of the castle...including the dungeons (which are empty of prisoners, provisions and space is too precious to waste on the guilty, if they aren't killed they are sent to the wall). You make your way to the stairs down, and enter a much cooler, damper part of the castle. You start seeing more and more people in the black and purple livery of Lord Skuul. They eye you speculatively, and you suspect if you showed more signs of weakness you'd have a tough time moving through these halls unmolested, but they seem to sense you're not an easy mark. Eventually you get to the hub of lord skuul's power, his audience chamber in the old dungeon information center. Racks and iron maidens are artistically incorporated into the decorations of the room, and a number of courtiers in skuul's livery are present, but no sign of anyone important enough to be the duke himself.
Mottul:
(dizzing blow, hit)Your manoeuvre works swimmingly (17 dmg(rolled,2,5,4  ), imobilized save ends), and the thug rocks a little not really sure what hit him. while he's off guard you switch to a reaping strike (hit, 14 damage), as part of the follow up, bloodying him good and proper.
Thug: The thug seems to try and make a feint (failure, rolled a 2) but you see through it easily. since he doesn't have combat advantage, he tries a smack in your face, but fails (rolled a 3). he also fails his saving throw, and is still imobilized (rolled a 4)
You see no sign of the hiding man.
max: Max swings again at the thug, and crits, but it seems max's lack of skill means he doesn't really do much more on a crit (4dmg). He then shifts back a way from the thug, hiding behind you.
Mottlul: your turn. (if you want i can just assume you'll reaping strike your main target every turn or something....)
__________________
Chaos is the friend of those who make no enemies, and form no alliances
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03-28-2010, 10:44 PM
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Established Member
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Join Date: Apr 2004
Location: Langley, British Columbia, Canada
Posts: 575
Rep Power: 8
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Description |
Dice |
Result |
2nd [W] |
1d8 |
3 |
1[W] |
1d8 |
4 |
Attack 2 |
1d20 |
10 |
Attack 1 |
1d20 |
7 |
Perception |
1d20 |
9 |
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((That's okay, I just forgot that time. I am actually more fond of 'Cleave', but it doesn't apply in this situation.))
Möttul takes a quick look around, knowing both that he cannot leave Max on his own but also that the man in the shadows could either really hurt someone or just disappear out the back if left alone too long.
If he sees him, Möttul will use 'Tide of Iron' twice on the thug to bring the fight in the direction of the man who is clearly in charge. If not, he will go for the simplicity of 'Reaping Strike' - timing his blows so that even if the thug tries to defend, he'll likely take a grazing cut or a boot to the shin.
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03-29-2010, 03:15 AM
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Established Member
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Join Date: Feb 2004
Location: Desolate Peace
Posts: 666
Rep Power: 8
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Description |
Dice |
Result |
3 |
1d20 |
19 |
2 |
1d20 |
8 |
1 |
1d20 |
11 |
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"The duke can pay if this meets his satisfaction." Mynic says as he tosses the bag from the orc amongst those in the chamber. Without further words he turns to leave the dungeons and back upstairs. If anyone calls out he does not respond, acting as if he does not hear as he leaves.
It was an assumption that those in the rooom would know the duke and deliver the bag. Chances are they would be coming to kill him. So on making it back up, Mynic grabs some unattended laundry and changes his appearance along with the clothes. Whatever would be an appropriate look for the clothes he grabbed.
__________________
"Fine, have your mind controlled and be flung into battle like a living grenade." - DC to Oblivion
" The concern is not the cost of one bullet, but the cost the damage one bullet can do." -Coworker remark on accountability of items
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04-05-2010, 04:47 AM
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Peace Keeper
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Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 8
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Mottul: Your two reaping blows land solidly on the poor immobilized thug, and he's starting to look pretty bad...he's looking like he might just fall over next hit.
"Stop, stop, please stop" The hiding man's voice comes out from the shadows. "I'll tell you, i'll tell you." The very scared man comes out of hiding, looking worried and concerned for the bleeding thug. "Just don't kill Frank, please!" You notice that voice has changed from the initial croak, to a more youthful sounding voice, and you think you can see traces of make up on the face to make it look younger and uglier.
Frank, the thug, lowers his weapon and looks hopeful you won't kill him. "Queen mum's going to be pissed about you losing Davy" He hisses at the man. You assume Davy is the minion thug you killed in round 1.
"We know about the people you're talking about, what do you want to know" he starts taking off his disguise and you see he's a boy of barely 16 or so, nice enough looking under the make up.
Max hisses in recognition "You're handsome Dan, the beggar prince!" and the boy nodds.
Mynic: You duck out unmolested, the people barely blink and nod in acceptance....your insight tells you this isn't the first time someone's tossed in a bag of something foul for their lord...
You duck around looking for a change of clothing, and come across a serving maids dress, so taking the form of a terribly boring maid you return to the hall and hear a conversion coming from the court.
"....could be someones tounge"
"Who's tongue does Skuul want?"
"whose doesn't he?" (nervous laughter)
"could be Moldy Tom, he did a runner, and Skuul wanted him back, some of him anyway."
"You should take it to him"
"YOU should take it to him, he's in a foul mood, i'm not going in there."
"He won't kill you"
"you said that to Moldy Tom last week!"
Eventually its settled that one of them will take the bag of what may or may not be Moldy Tom's tongue ( Or liver! it could be his liver!) to the apparently unhappy lord skuul.
The man exits the court. and takes a quick turn, his face a mask of calm that hides what you expect is more than a little fear. You follow at a servants pace, and see the secret passage behind a large tapastry that the servant enters when he thinks no one is looking....
__________________
Chaos is the friend of those who make no enemies, and form no alliances
Last edited by Larrin; 04-05-2010 at 04:57 AM.
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04-05-2010, 05:53 AM
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Established Member
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Join Date: Feb 2004
Location: Desolate Peace
Posts: 666
Rep Power: 8
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Description |
Dice |
Result |
3 |
1d20 |
9 |
2 |
1d20 |
20 |
1 |
1d20 |
9 |
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Having gained knowledge of this route to Skuul, Mynic returns to his discarded clothes. In the female servants garments it would not look proper to keep all of his gear/weapons on him. Stashing the dagger of flame in the folds of the garments he is wearing, the rest is placed in an area out of use. Either up in some corner rafter, or broken down cupboard thats out of use.
One dukes wear abouts and demeanor known, but what of the others. After hiding away his belongings Mynic begins wandering the halls checking rooms. Any servant passed is nodded to, while anyone else is greeted by looking away and given a clear path. If questioned, she is checking all of the bedding to ensure they are not ridden with bugs. Times may be hard, but bad enough to tolerate bed bugs.
A little knock knock and the searching begins.
__________________
"Fine, have your mind controlled and be flung into battle like a living grenade." - DC to Oblivion
" The concern is not the cost of one bullet, but the cost the damage one bullet can do." -Coworker remark on accountability of items
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04-05-2010, 09:17 AM
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Peace Keeper
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Join Date: Feb 2004
Location: Plane of Ash
Posts: 719
Rep Power: 8
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(OOC: DC are you looking for something specific, or in a specific area,or just looking through rooms in order, starting in Skuul's area of the castle?)
__________________
Chaos is the friend of those who make no enemies, and form no alliances
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04-05-2010, 11:22 PM
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Established Member
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Join Date: Feb 2004
Location: Desolate Peace
Posts: 666
Rep Power: 8
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(((ooc: No, nothing specific. Anything that may be out of place, and where certain living quarters are at. Get a ground knowledge of the area to move around/ change appearance easier. Possibly a room to set up shop too. Also trying to maneuver from a direct encounter with Skuul for the time being.)))
__________________
"Fine, have your mind controlled and be flung into battle like a living grenade." - DC to Oblivion
" The concern is not the cost of one bullet, but the cost the damage one bullet can do." -Coworker remark on accountability of items
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04-06-2010, 09:47 PM
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Established Member
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Join Date: Apr 2004
Location: Langley, British Columbia, Canada
Posts: 575
Rep Power: 8
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Description |
Die |
Result |
Social Interaction |
1d20 |
1 |
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Tossing a healing potion to this 'Frank' fellow, Möttul introduces himself. "Greetings, then, Prince Dan. I am Ser Möttul Goatgrabber, though no knight of this realm. I apologize for your man, but I do not take kindly to threats..." Pausing to let the change of conversation take hold, he continues. "I neither take kindly to creatures of Undeath attacking me after dinner, nor the reception this town of yours has given me. There be an underworld not of this world, and there be the realm of cutpurses and bandits. I need someone who might point me in the direction of the true cause of tonight's unrest. In return, should your information prove its merit, I shall give you something of reward, for dead men carry no coin. Your business, as it is, will continue once I settle this matter. More to the point, items of value which I happen upon tonight - which I do not claim as my own reward - shall be reclaimed from abhorrent cultists and returned to rightly deserving hands... Who better than a Prince, Yes?"
He pauses, briefly, before asking the important question. "Where are the murderers who worship the Prince of Graves, and how can I kill them before they slaughter us all in our sleep?" ((Rolling - not sure if diplomacy or what))
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