Corlaan's party
Name:Malachiah Starsunder
Race:High elf
Occupation:Shadow caller
Physical Description:
Rank: 3
atributes(13)
str 1
Spd 1
End 1
Wil 5
Img 3
Pre 2
skills;
Necromacy (will): 45 (70) [+5; shadow caller robes]
-Raise skeleton (cost; 10 (7)will, 5(4) upkeep, duration: half hour)
-Etheral
-Create skeleton (cost: 20 (17) will, 10(9) upkeep, 3 hour ritual)
-speak to dead
-create skeleton warrior (cost: 25(22) will, 13 (12) upkeep, 3 hour ritual)
-create death knight (cost: 40, 20 upkeep, 4 hour ritual)
-skeleton master (-3 will cost, -1 upkeep; target: raise skeleton, create skeleton)
Summoning (will): 20 (45) [+5, ring of summon]
-Abyss
-Tartarus
Diplomacy (pre): 10 (20)
*persuasion (25)
Knowledge(15): Deathplane (img): 30(45)
*ethereal (50)
*skeletons (50)
*ringwratihs (50)
Knowledge(10): Demon Lore (img): 20 (35)
*Balors (40)
*Weaknesses (40)
Mods;
Death Mastery: Undead see as one them
Strong willed:+5 will reserve
Numbers;
Health:105
Cool: 2
Dodge: 11
Success: 17
Will reserve: 62.5
Equipement:
Steel staff (1d: 2, DS 1/3, WS: 0)
Glass orb
Shadowcaller robes (+5 necro)
Ring of Summoning (+5 summon)
Name: Jarin Mordis
Race: Human (deamon)
Occupation: Demon lord
Physical Description:
attributes(12)
str 3
Spd -1
End 2
Wil 4
Img 1
Pre 2
skills;
Enchanting (will): 40 (60)
-chaos
-lightning
-earth
-darkness
-fire
-death
Sorcerer (will): 20 (40)
- Negative energy
-Shapes: sword, armour, spear
Swords (str): 20 (35)
*Scimatar (40)
*power style (+1 dmg, ASB every 40)
Knowledge (10)

emons (img):20 (25)
*Demon Heirarchy
*Power style
Leadership(pre):10 (20)
*Deamons (25)
Mods;
Deamon lord
-rebuke lesser demon (40; will cost;5)
-resist banishment (40) [+5 soulstone]
RM:large size (+5 health,-5 dodge)
RM:Horns (ram)
RM: wings
Numbers;
Health: 115
Will reserves: 50
Cool; 2
Dodge; 4
Success; 19
Equipement:
Scimitar (large) (1d:2 DS ½ WS:0)
Robes
Soulstone (+5 resist banishment)
Name:Luthiana
Race: Human
Occupation:Assassin
Physical Description:
atributes(12)
str 1
Spd 2
End 2
Wil 1
Img 2
Pre 4
skills;
Alchemy (img): 30 (40)
-Nightshade – Poison, Lethal
A black flower that grows in marshy areas.
-Executioner’s Hood – Paralyzation, Sleep Causing
A Mushroom with the top resembling its namesake, found only in areas where there have been dead buried.
-Firesprout – Truth Serum, Fire
A brightly colored marsh plant, resembling a jug with fire shooting out of it.
-Sunchaser – Blinding, Healing
Another fiery flower, found in forest areas. Looks like a glowing blub that actually follows the course of the sun, realtime.
Mysticism (will) 30 (35)
-increase speed (cost; 1 will, per 1 round)
-Ki strike; shatter fist (cost: 5 will)
-Leaf evade (cost: 1 will, requires; leaves, +2 will cost to create ‘mystic leaves’)
-shadow wrap (sink into ground) (cost: 4 will +1 per minute)(bright light dispells)
Diplomacy(pre): 30 (50)
*seduction (55)
*negotiantion (55)
*acting: -aleera the diplomat, -mora the trader
Swords (spd): 10 (20)
*rapier (25)
Mods;
ambidexterity
agile:+5 dodge
Numbers;
Health: 110
Will reserves: 20
Cool: 4
Dodge: 17
Success: 18
Equipement:
Rapier (1d: 1, DS: ¼ WS:+2)
Needle/Hairpin, contains a hollowed out area for poison
A classy dress for Courtiers
alchemy set
Executioner's Hood (3)
Sunchaser (4)
Firesprout (3)
Nightshade (3)