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Original Fantasy Before the final chapter, there is a beginning, a start, an adjustment period. For fantasy, this is it.

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Old 02-19-2004, 09:43 AM
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Default Costs

(i'll get the enchanting costs up some day)

Costs

Item product cost
Club 2
Bat 4
Mace 20
Handaxe 14
Battleaxe 28
2handed axe 50
Small hammer 10
Warhammer 32
Flail 36
Spear 6
Quaterstaff 2
Scythe 20
Sickle/kamma 6
Halberd 32
Switchblade 1
dagger 2
Shortsword 24
Rapier 28
Longsword 36
Scimitar 34
Katana 90
Bastard sword 76
2handedsword 100
Claymore 130
Shortbow 50
Bow 68
Longbow 80
compoundbow 90
Pistol crossbow 26
Crossbow 46
Heavy crossbow 66
Small wood sheild 20
Small metal sheild 40
Medium wood sheild 30
Medium metal sheild 60
Large wood sheild 40
Large sheild metal 80
Towersheild 90
Padding 8
Leather armor 12
Studded leather 24
Hide armor 30
Chainmail 100
Breast plate 200
Half plate 500
Fullplate 600
Scale mail 130
Banded plate 300
ring(plain) 10
ring (jewel) 12*
amulet 30
belt 6
boots 6
backpack 6
robes 12
pointed hat 12
theives tools# 20
alchemists set# 30
anvil 50
blacksmith hammers# 20
tailor/tanner tools# 20
runic inscribers# 30
wands # 50
spell pouch (countains 10 items of your choice) 25
mundande components (wizardry) 2
ingredients(alchemy) 10
diamond 100
ruby 80
emerald 90
pearl 50
misc. jem 65
Potion bottle(empty) 3



to add 5 to a specific power, add 25 to cost (example a belt of attunement would cost 31, note; these bonuses are NOT cummulative)

materials to craft your own costs ½ store price (you need to role a toatal of 100 to get a good quality item)
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Old 04-15-2004, 08:36 AM
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Larrin Larrin is offline
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Default

Enchanting

Description [Cost in gold(enchantment)]
Energy dmg:
+1 [40(1/2)]
+1d6 [100 (1)]
energy blade(all dmg=energy)[1000 (3)]

Posion, ethereal=1.25*cost
Death energy=cost*2

Ability Bonus
+1 [500 (1)]

Skill bonus
+5 [125(1)]
+1 parry [25 (1/3)]

Numbers bonus
+5 health [75 (1)]
+1 dodge [50 (1/3)]
+5 will reserve [50 (1)]
no bonuses to ‘cool’ or ‘success’


Weight reduction
-1% [2 (1 up to 50%, 2 up to 75%, 3 at 99%)]

Armour stuff(doesn’t stack with armour, unless the armour itself is enchanted)
+5 deflection [200 (1)]

Haste
+1 WS [200 (1)]



Weapon Modifications(blacksmith/crafting)
Description Cost
Keen/ crushing(-5 deflection) [150 (1)]
+1 WS (max:+2) [100 (2)]
+1initial dmg [100(1)]
spikes, serated blade, etc(+1 dmg) [50 (1/2)]
+5 accuracy [150 (2)]

Upgrade quality(must be done one by one in order)
+1 [50+weapon cost (1)]
+5 [100+2*weapon cost (1)]
+7 [150+3*weapon cost (1)]
+10 [200+4*weapon cost (1)]
unique [300+5*wapon cost (1)]
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