Enchanting
Description [Cost in gold(enchantment)]
Energy dmg:
+1 [40(1/2)]
+1d6 [100 (1)]
energy blade(all dmg=energy)[1000 (3)]
Posion, ethereal=1.25*cost
Death energy=cost*2
Ability Bonus
+1 [500 (1)]
Skill bonus
+5 [125(1)]
+1 parry [25 (1/3)]
Numbers bonus
+5 health [75 (1)]
+1 dodge [50 (1/3)]
+5 will reserve [50 (1)]
no bonuses to ‘cool’ or ‘success’
Weight reduction
-1% [2 (1 up to 50%, 2 up to 75%, 3 at 99%)]
Armour stuff(doesn’t stack with armour, unless the armour itself is enchanted)
+5 deflection [200 (1)]
Haste
+1 WS [200 (1)]
Weapon Modifications(blacksmith/crafting)
Description Cost
Keen/ crushing(-5 deflection) [150 (1)]
+1 WS (max:+2) [100 (2)]
+1initial dmg [100(1)]
spikes, serated blade, etc(+1 dmg) [50 (1/2)]
+5 accuracy [150 (2)]
Upgrade quality(must be done one by one in order)
+1 [50+weapon cost (1)]
+5 [100+2*weapon cost (1)]
+7 [150+3*weapon cost (1)]
+10 [200+4*weapon cost (1)]
unique [300+5*wapon cost (1)]
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Chaos is the friend of those who make no enemies, and form no alliances
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