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Realm of Life Proctected Forum
This forum is dedicated to the memory of Ralenok. For the discussion of the rules as well as suggestions, etc.

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Old 02-27-2004, 11:17 AM
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Originally Posted by: Cain / Nature
I have an Idea to use with the time we could a slight modification of Pucks magic rule only making it soo the players have to post how long their action took
longest 30min shortest 1 or 2 minutes.

Then the players wont be able to post again untill that amount of gme time passes for the other players
The problem with this is that a player could go to a bar to wait for someone which could take 30 mins game time whial another ends up getting in a fight taking 1 minute rounds.
Of course the GM could intervine and say the outcome of the match or what not and thus bring the person up to speed
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Old 02-27-2004, 11:17 AM
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Originally Posted by: Puck
Well, my magic idea was mostly to be done in the charecter sheet. But your time idea could be used, although I would think it would be part of the GM's reply, not the players. Example, Killing that angry midget took you seven minutes.

Well, these are just thoguhts. but I share Larrin's question. RoL is ideal for online, but would it work in RL?
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Old 02-27-2004, 11:18 AM
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Originally Posted by: Cain / Nature
The idea for RoL does raise some questions

Hey I was thinking of asking DK to alow me to start a role play game and I was wondering if you would mind me testing RoL v1.1
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Old 02-27-2004, 11:18 AM
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Originally Posted by: DKD
Cain, all you have to do is go to the "Get Your FREE Messageboard Forum Here!!!!" forum and make your request.
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Old 02-27-2004, 11:19 AM
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Originally Posted by: Cain / Nature
ya I was going to do that but I whantedto talk to the others first
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Old 02-27-2004, 11:22 AM
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Originally Posted by: morty
the thoughts that came to my mind

1) Experience - How is it dealt with? I plan on deciding by myself what skills advance, rather than the characters, unless they specifically say 'i am going out and aying someone to teach me _____'. As for the way money is spent, that is entirely up to the characters, but i would like to know what the proper way is to go about the experience thing

2) Rewards - I always have had a bad time deciding whether a reward is too good or too bad... usually i end up giving out less rewards, but every once in a while give out a whopper to even it out. curious if there are guidelines, seeing as how RoL covers such a wide spectrum.

3) World Building - i went ahead and made up an entire world, with less available for the characters to make up, as i didn't feel comfortable with my ability to make things up on the spot, but i was wondering how it stands officialy on that...

there's probably more, but right now i'm listening to Poison by Prodigy, and am jamming
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Old 02-27-2004, 11:32 AM
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Originally Posted by: Larrin
one thing i remeber ralenok mentioning wa that RoL was never ment to be hack and slash. Fighting was to occur, but not as often and in more realistic fashion. (you get slashed, and that effects you, it not like D&D where you have 210 hit points, and aren't even phased by it all when you get down to 1) it was meant to be like life, where always fighting was a bad idea and constant fighting leads to eventual death. Even so, there will be fighting, and certain things should be covered. i.e. if one dude has swords(1) and another has Swords(2), does that meant that sword dude two will always win, win two out of three times, or what. an what a bout defense, things like armour and agility should be factored in, its kinda intersting. will sword dude one have a harder time damaging someone with armour or just harder time hiting or what.

Another big question is; Is the GM supposed to use dice at all to figure things out (percentages or something) is should it just be done freehandish or following specific rules that always apply??
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Old 02-27-2004, 11:33 AM
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Originally Posted by: Cain / Nature
For experionce would that be dished out as skill XP or Level XP

Skill XP: as time passes each individual skill and/or spell increases in ability based on what way and how often the player uses it. New skills are added to the players list when the GM tells them to do so

Level XP: Players gain levels over time each containing a set amount of pionts to be put into areas of their's or the GM's choosing

I dont really think that the GM should need to use dice because since there are no real player ability stats other than the skill type it you cant really role on all maters
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Old 02-27-2004, 11:33 AM
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Originally Posted by: morty
i am using 3d6 to adjudicate most things, with +'s and -'s depending on skill level... just gives it that randomness when i want some randomness
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Old 02-27-2004, 11:34 AM
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Originally Posted by: Dae'Lorum Esalaer
I am new to this system and do not know the rules. Ralenok was before my time. Yet i honnor him for i am sure he was a great man. If possible could someone Pm me and tell me all of the rules in an organized fassion. I wish to use them in my RPG. Thank you
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