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Rules, Guides, and Templates You Should be able to find any pertinent information here

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Old 09-07-2009, 06:01 PM
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Default Powers and Elements Guide

Elements

The list of accepted elements are as fallows.

Lightning
**Magnatism

Fire

Water
*Ice

Wood

Earth
**Metal

Wind
*Sound

Light
*Healing

Dark (shadow)
*Curse

* & **= A special form of manipulation of that element that requires specialized training and isn't available until higher ranks. The number of * marks the level of difficulty and the rank it can be acquired. * Requires rank 3. ** requires rank 5.

Power/Skill Sets:

These are like the elements in that they take special training to use. They are however meant to have neutral elemental affinity.

They allow access to elementally neutral

General (Everyone starts with this in addition to one other element or Power/Skill set, this includes body metabolism, advanced martial arts techniques, mental training, and sensing abilities that don't relay on elements or other powers.)
Psionics
**Telekinesis
*True telepathy



More can be added later with suggestions. To suggest a set or element Submit it into the power applications thread along with four or more potential powers that could accepted as part a of that element or skill set.
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Old 09-07-2009, 06:31 PM
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Default Powers / Skills

Powers / Skills

These are special abilities your characters will have access to. You will start out with two powers but will gain more during every even numbered level in odd numbered ranks.

The strengths of powers will start out weak in your first few levels, they will be incapable of dealing lethal force in a single attack early off. At rank 1 level 10 however its possible for powers to kill if used correctly and they hit precisely (such as if you hit someone dead in the jugular) they are not however normally instant kill techniques, usually only wounding the opponent.

Powers that fully manipulate and shape an element in it's entirety (giving a wide range of versatility in what you can do) can only be achieved at the ninth rank, demigod.

You will have the opportunity to strengthen or improve powers during your even numbered ranks where you can add to their capabilities, lower their costs, or lessen weaknesses that are part of them.

Energy / Energy pool

All skills will cost energy which will be dawn from your energy pool.
You will start out with 20 points in your energy pool that are restored at the beginning of each thread or if your character is able to rest a full 8 hours.


Your typical power will cost its level + 1 and cost half that rounded out to maintain.

At later ranks powers typical costs are found with the fallowing formula
(lvl+10)*(Rank-1)

Powers that cost more than the typical tend to be stronger but often harder to use while the opposite can be said of powers less than the typical.
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