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03-06-2009, 08:49 AM
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Working on a new forum idea
As the name of the thread implies I'm thinking up an idea for a new forum.
This one would work similar to the normal in character formums but with a structured rank and level system. The main idea to that is it will keep people from making uber characters off the bat and it will set the pace at which they gain new abilities. Also people would have specific abilities like a fire ball spell rather then general ones like control over fire.
Anyways I was wondering what people look for in thier forum content.
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Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
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03-07-2009, 11:14 PM
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sounds like ones in the past for people to post a character sheet of the person they would be posting with in that forum...so that they had to work within their limitations.
How would the ranks be advanced is they only think I really wonder about...
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"Fine, have your mind controlled and be flung into battle like a living grenade." - DC to Oblivion
" The concern is not the cost of one bullet, but the cost the damage one bullet can do." -Coworker remark on accountability of items
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03-08-2009, 01:21 AM
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Yes and no, the rules will be slightly more strict then those.
Level up will be by number of posts in threads in the forum. Maybe an xp system I have yet to fully decide.
I'd be also enforcing a single thread at a time per character rule, and limit characters to 3 at first.
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Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
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03-08-2009, 04:56 AM
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I like the idea. And if I may toss an idea your way, you could make a number of experience points gained per post, and level up after a certain number of XP's, and then you could allow for bonus XP's for things like rescuing other characters, or completed tasks, much like quest rewards.
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"...But there's one good thing that happens When you toss your pearls to swine: Their attitudes may taste like S*** But go real good with WINE! Eat The Rich There's only one thing that they're good for..." Aerosmith
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03-08-2009, 05:05 AM
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That sounds cool! Good idea.
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03-08-2009, 02:23 PM
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I put to gain suggestions and ideas really so suggest all you want.
As for XP hat's basically how I was thinking of the xp system, although it will also have a modifier system. So if you are playing with someone of higher level and rank, you gain levels faster. If you fight them and survive, you gain even more experience still.
I plan on there being 10 ranks with 10 levels each, so far I have only 9 names for ranks.
Null
Master
Awakened
Adept
Sage
Savant
(????
?Ascended?)
Demigod
God
If I can't think up two more ranks I might make it 12 levels per rank for even ranks and 13 per rank for odd ranks.
Every odd rank you would gain access to a new sub-element or power but to gain each odd rank you will have to take on a challenge or some sort (which will give no XP)
In even ranks you don't gain new skills but instead train old ones so they become easier to use or more powerful.
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Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
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03-08-2009, 05:18 PM
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And of course you don't progress in all of them, so even characters with the same types of skills will be unique, as two mages who have the same spells may increase skills differently, and though both can cast fireball and icobolt, one may have an ice bolt that freezes items solid as opposed to just striking and slowing them, while the other's fireball could incinerate the opponent on strike, rather than just singe them.
As for skills and whatynotr, I think that there should be an option for noncombat skills for flavor characters, like blacksmithing or artificing, or anything else from astrology to telepathy.
Also, there should probably be a starting list of skills and abilities to choose from, and a set of circumsances that can allow their use, and perhaps for spells rather than just rattling off complex spells in a single post, people could only say a certain number of syllables for spell verbal components per post...
?
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"...But there's one good thing that happens When you toss your pearls to swine: Their attitudes may taste like S*** But go real good with WINE! Eat The Rich There's only one thing that they're good for..." Aerosmith
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03-08-2009, 06:20 PM
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I was actually thinking of having players submit their own powers for me to allow or deny.
Since they would only have a set number of skill slots (1 every even level except at first level where you start with 2) I wouldn't limit the number of mundane skills they might have. (Like driving a car) If they are particularly skilled at something like that, it would go in stregths and weaknesses
HTML Code:
[b]Name[/b]:
[b]Requirements:[/b]
[b]Requirements of use:[/b]
[b]Element/Skill Se:[/b]
[b]Description:[/b]
[b]Energy Cost:[/b]
[b]LVL:[/b]
[b]Open Book:[/b]
Name: Name of skill
Requirements: What is needed to learn the skill
Requirements of use: What must be done to use the skill or what is needed. (Ex: Incantation time, spell components)
Element/Skill Set: What Element or skill set the skill belongs to
Description: What it does
Energy Cost:Each rank will have a base energy level people will be allowed to make weaker skills at lower cost. Maintenance costs might also be suggested.
LVL: The level the skill can first be learned at.
Open Book: Can anyone take this power?
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Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
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03-09-2009, 03:59 AM
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You know me, still skeptical of the xp/lvling end. It sounds so far as if it would require alot of involvement from the moderator(s).
Im for it, worth a shot and all...but with how stuff is being descibed Im starting to wonder if it is any different than BOG and other xp play by post forums...with exception of dice rolls, but with the feature on the site it would come in handy for random decision making.
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"Fine, have your mind controlled and be flung into battle like a living grenade." - DC to Oblivion
" The concern is not the cost of one bullet, but the cost the damage one bullet can do." -Coworker remark on accountability of items
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03-09-2009, 10:30 AM
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Oh defiantly will take a lot on the mod end.
But yeah, this is the mixing point between rules heavy play by post forums that require a DM or game master all the time, and the totally open forums we normally have here.
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Who's bright idea was it to stave off natural selection by putting warning labels onto household items?
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